MCP 3D Printer Server

by DMontgomery40
Verified
import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedIntType, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer, UnsignedShortType, UnsignedInt248Type } from '../../constants.js'; import { createElementNS } from '../../utils.js'; import { ColorManagement } from '../../math/ColorManagement.js'; import { Vector2 } from '../../math/Vector2.js'; import { getByteLength } from '../../extras/TextureUtils.js'; function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null; const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent ); const _imageDimensions = new Vector2(); const _videoTextures = new WeakMap(); let _canvas; const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). let useOffscreenCanvas = false; try { useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' // eslint-disable-next-line compat/compat && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null; } catch ( err ) { // Ignore any errors } function createCanvas( width, height ) { // Use OffscreenCanvas when available. Specially needed in web workers return useOffscreenCanvas ? // eslint-disable-next-line compat/compat new OffscreenCanvas( width, height ) : createElementNS( 'canvas' ); } function resizeImage( image, needsNewCanvas, maxSize ) { let scale = 1; const dimensions = getDimensions( image ); // handle case if texture exceeds max size if ( dimensions.width > maxSize || dimensions.height > maxSize ) { scale = maxSize / Math.max( dimensions.width, dimensions.height ); } // only perform resize if necessary if ( scale < 1 ) { // only perform resize for certain image types if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) || ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) { const width = Math.floor( scale * dimensions.width ); const height = Math.floor( scale * dimensions.height ); if ( _canvas === undefined ) _canvas = createCanvas( width, height ); // cube textures can't reuse the same canvas const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; canvas.width = width; canvas.height = height; const context = canvas.getContext( '2d' ); context.drawImage( image, 0, 0, width, height ); console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' ); return canvas; } else { if ( 'data' in image ) { console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' ); } return image; } } return image; } function textureNeedsGenerateMipmaps( texture ) { return texture.generateMipmaps; } function generateMipmap( target ) { _gl.generateMipmap( target ); } function getTargetType( texture ) { if ( texture.isWebGLCubeRenderTarget ) return _gl.TEXTURE_CUBE_MAP; if ( texture.isWebGL3DRenderTarget ) return _gl.TEXTURE_3D; if ( texture.isWebGLArrayRenderTarget || texture.isCompressedArrayTexture ) return _gl.TEXTURE_2D_ARRAY; return _gl.TEXTURE_2D; } function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) { if ( internalFormatName !== null ) { if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ]; console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); } let internalFormat = glFormat; if ( glFormat === _gl.RED ) { if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F; if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F; if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8; } if ( glFormat === _gl.RED_INTEGER ) { if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI; if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI; if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI; if ( glType === _gl.BYTE ) internalFormat = _gl.R8I; if ( glType === _gl.SHORT ) internalFormat = _gl.R16I; if ( glType === _gl.INT ) internalFormat = _gl.R32I; } if ( glFormat === _gl.RG ) { if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F; if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F; if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8; } if ( glFormat === _gl.RG_INTEGER ) { if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI; if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI; if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI; if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I; if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I; if ( glType === _gl.INT ) internalFormat = _gl.RG32I; } if ( glFormat === _gl.RGB_INTEGER ) { if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8UI; if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGB16UI; if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGB32UI; if ( glType === _gl.BYTE ) internalFormat = _gl.RGB8I; if ( glType === _gl.SHORT ) internalFormat = _gl.RGB16I; if ( glType === _gl.INT ) internalFormat = _gl.RGB32I; } if ( glFormat === _gl.RGBA_INTEGER ) { if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8UI; if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGBA16UI; if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGBA32UI; if ( glType === _gl.BYTE ) internalFormat = _gl.RGBA8I; if ( glType === _gl.SHORT ) internalFormat = _gl.RGBA16I; if ( glType === _gl.INT ) internalFormat = _gl.RGBA32I; } if ( glFormat === _gl.RGB ) { if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5; } if ( glFormat === _gl.RGBA ) { const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace ); if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F; if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F; if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4; if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1; } if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RG16F || internalFormat === _gl.RG32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) { extensions.get( 'EXT_color_buffer_float' ); } return internalFormat; } function getInternalDepthFormat( useStencil, depthType ) { let glInternalFormat; if ( useStencil ) { if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) { glInternalFormat = _gl.DEPTH24_STENCIL8; } else if ( depthType === FloatType ) { glInternalFormat = _gl.DEPTH32F_STENCIL8; } else if ( depthType === UnsignedShortType ) { glInternalFormat = _gl.DEPTH24_STENCIL8; console.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' ); } } else { if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) { glInternalFormat = _gl.DEPTH_COMPONENT24; } else if ( depthType === FloatType ) { glInternalFormat = _gl.DEPTH_COMPONENT32F; } else if ( depthType === UnsignedShortType ) { glInternalFormat = _gl.DEPTH_COMPONENT16; } } return glInternalFormat; } function getMipLevels( texture, image ) { if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) { return Math.log2( Math.max( image.width, image.height ) ) + 1; } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) { // user-defined mipmaps return texture.mipmaps.length; } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) { return image.mipmaps.length; } else { // texture without mipmaps (only base level) return 1; } } // function onTextureDispose( event ) { const texture = event.target; texture.removeEventListener( 'dispose', onTextureDispose ); deallocateTexture( texture ); if ( texture.isVideoTexture ) { _videoTextures.delete( texture ); } } function onRenderTargetDispose( event ) { const renderTarget = event.target; renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); deallocateRenderTarget( renderTarget ); } // function deallocateTexture( texture ) { const textureProperties = properties.get( texture ); if ( textureProperties.__webglInit === undefined ) return; // check if it's necessary to remove the WebGLTexture object const source = texture.source; const webglTextures = _sources.get( source ); if ( webglTextures ) { const webglTexture = webglTextures[ textureProperties.__cacheKey ]; webglTexture.usedTimes --; // the WebGLTexture object is not used anymore, remove it if ( webglTexture.usedTimes === 0 ) { deleteTexture( texture ); } // remove the weak map entry if no WebGLTexture uses the source anymore if ( Object.keys( webglTextures ).length === 0 ) { _sources.delete( source ); } } properties.remove( texture ); } function deleteTexture( texture ) { const textureProperties = properties.get( texture ); _gl.deleteTexture( textureProperties.__webglTexture ); const source = texture.source; const webglTextures = _sources.get( source ); delete webglTextures[ textureProperties.__cacheKey ]; info.memory.textures --; } function deallocateRenderTarget( renderTarget ) { const renderTargetProperties = properties.get( renderTarget ); if ( renderTarget.depthTexture ) { renderTarget.depthTexture.dispose(); properties.remove( renderTarget.depthTexture ); } if ( renderTarget.isWebGLCubeRenderTarget ) { for ( let i = 0; i < 6; i ++ ) { if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) { for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] ); } else { _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); } if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); } } else { if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) { for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] ); } else { _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); } if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); if ( renderTargetProperties.__webglColorRenderbuffer ) { for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) { if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] ); } } if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); } const textures = renderTarget.textures; for ( let i = 0, il = textures.length; i < il; i ++ ) { const attachmentProperties = properties.get( textures[ i ] ); if ( attachmentProperties.__webglTexture ) { _gl.deleteTexture( attachmentProperties.__webglTexture ); info.memory.textures --; } properties.remove( textures[ i ] ); } properties.remove( renderTarget ); } // let textureUnits = 0; function resetTextureUnits() { textureUnits = 0; } function allocateTextureUnit() { const textureUnit = textureUnits; if ( textureUnit >= capabilities.maxTextures ) { console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); } textureUnits += 1; return textureUnit; } function getTextureCacheKey( texture ) { const array = []; array.push( texture.wrapS ); array.push( texture.wrapT ); array.push( texture.wrapR || 0 ); array.push( texture.magFilter ); array.push( texture.minFilter ); array.push( texture.anisotropy ); array.push( texture.internalFormat ); array.push( texture.format ); array.push( texture.type ); array.push( texture.generateMipmaps ); array.push( texture.premultiplyAlpha ); array.push( texture.flipY ); array.push( texture.unpackAlignment ); array.push( texture.colorSpace ); return array.join(); } // function setTexture2D( texture, slot ) { const textureProperties = properties.get( texture ); if ( texture.isVideoTexture ) updateVideoTexture( texture ); if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { const image = texture.image; if ( image === null ) { console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' ); } else if ( image.complete === false ) { console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); } else { uploadTexture( textureProperties, texture, slot ); return; } } state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); } function setTexture2DArray( texture, slot ) { const textureProperties = properties.get( texture ); if ( texture.version > 0 && textureProperties.__version !== texture.version ) { uploadTexture( textureProperties, texture, slot ); return; } state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); } function setTexture3D( texture, slot ) { const textureProperties = properties.get( texture ); if ( texture.version > 0 && textureProperties.__version !== texture.version ) { uploadTexture( textureProperties, texture, slot ); return; } state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); } function setTextureCube( texture, slot ) { const textureProperties = properties.get( texture ); if ( texture.version > 0 && textureProperties.__version !== texture.version ) { uploadCubeTexture( textureProperties, texture, slot ); return; } state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); } const wrappingToGL = { [ RepeatWrapping ]: _gl.REPEAT, [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE, [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT }; const filterToGL = { [ NearestFilter ]: _gl.NEAREST, [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST, [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR, [ LinearFilter ]: _gl.LINEAR, [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST, [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR }; const compareToGL = { [ NeverCompare ]: _gl.NEVER, [ AlwaysCompare ]: _gl.ALWAYS, [ LessCompare ]: _gl.LESS, [ LessEqualCompare ]: _gl.LEQUAL, [ EqualCompare ]: _gl.EQUAL, [ GreaterEqualCompare ]: _gl.GEQUAL, [ GreaterCompare ]: _gl.GREATER, [ NotEqualCompare ]: _gl.NOTEQUAL }; function setTextureParameters( textureType, texture ) { if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false && ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) { console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' ); } _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] ); _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] ); if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) { _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] ); } _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] ); _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] ); if ( texture.compareFunction ) { _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE ); _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] ); } if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { if ( texture.magFilter === NearestFilter ) return; if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return; if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); properties.get( texture ).__currentAnisotropy = texture.anisotropy; } } } function initTexture( textureProperties, texture ) { let forceUpload = false; if ( textureProperties.__webglInit === undefined ) { textureProperties.__webglInit = true; texture.addEventListener( 'dispose', onTextureDispose ); } // create Source <-> WebGLTextures mapping if necessary const source = texture.source; let webglTextures = _sources.get( source ); if ( webglTextures === undefined ) { webglTextures = {}; _sources.set( source, webglTextures ); } // check if there is already a WebGLTexture object for the given texture parameters const textureCacheKey = getTextureCacheKey( texture ); if ( textureCacheKey !== textureProperties.__cacheKey ) { // if not, create a new instance of WebGLTexture if ( webglTextures[ textureCacheKey ] === undefined ) { // create new entry webglTextures[ textureCacheKey ] = { texture: _gl.createTexture(), usedTimes: 0 }; info.memory.textures ++; // when a new instance of WebGLTexture was created, a texture upload is required // even if the image contents are identical forceUpload = true; } webglTextures[ textureCacheKey ].usedTimes ++; // every time the texture cache key changes, it's necessary to check if an instance of // WebGLTexture can be deleted in order to avoid a memory leak. const webglTexture = webglTextures[ textureProperties.__cacheKey ]; if ( webglTexture !== undefined ) { webglTextures[ textureProperties.__cacheKey ].usedTimes --; if ( webglTexture.usedTimes === 0 ) { deleteTexture( texture ); } } // store references to cache key and WebGLTexture object textureProperties.__cacheKey = textureCacheKey; textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture; } return forceUpload; } function uploadTexture( textureProperties, texture, slot ) { let textureType = _gl.TEXTURE_2D; if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY; if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D; const forceUpload = initTexture( textureProperties, texture ); const source = texture.source; state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); const sourceProperties = properties.get( source ); if ( source.version !== sourceProperties.__version || forceUpload === true ) { state.activeTexture( _gl.TEXTURE0 + slot ); const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); let image = resizeImage( texture.image, false, capabilities.maxTextureSize ); image = verifyColorSpace( texture, image ); const glFormat = utils.convert( texture.format, texture.colorSpace ); const glType = utils.convert( texture.type ); let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture ); setTextureParameters( textureType, texture ); let mipmap; const mipmaps = texture.mipmaps; const useTexStorage = ( texture.isVideoTexture !== true ); const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); const dataReady = source.dataReady; const levels = getMipLevels( texture, image ); if ( texture.isDepthTexture ) { glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type ); // if ( allocateMemory ) { if ( useTexStorage ) { state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height ); } else { state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); } } } else if ( texture.isDataTexture ) { // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if ( mipmaps.length > 0 ) { if ( useTexStorage && allocateMemory ) { state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); } for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); } } else { state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } texture.generateMipmaps = false; } else { if ( useTexStorage ) { if ( allocateMemory ) { state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); } if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data ); } } else { state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); } } } else if ( texture.isCompressedTexture ) { if ( texture.isCompressedArrayTexture ) { if ( useTexStorage && allocateMemory ) { state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth ); } for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; if ( texture.format !== RGBAFormat ) { if ( glFormat !== null ) { if ( useTexStorage ) { if ( dataReady ) { if ( texture.layerUpdates.size > 0 ) { const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type ); for ( const layerIndex of texture.layerUpdates ) { const layerData = mipmap.data.subarray( layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT, ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT ); state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData ); } texture.clearLayerUpdates(); } else { state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data ); } } } else { state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 ); } } else { console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); } } else { if ( useTexStorage ) { if ( dataReady ) { state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data ); } } else { state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data ); } } } } else { if ( useTexStorage && allocateMemory ) { state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); } for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; if ( texture.format !== RGBAFormat ) { if ( glFormat !== null ) { if ( useTexStorage ) { if ( dataReady ) { state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); } } else { state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); } } else { console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); } } else { if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); } } else { state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } } } } else if ( texture.isDataArrayTexture ) { if ( useTexStorage ) { if ( allocateMemory ) { state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth ); } if ( dataReady ) { if ( texture.layerUpdates.size > 0 ) { const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type ); for ( const layerIndex of texture.layerUpdates ) { const layerData = image.data.subarray( layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT, ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT ); state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData ); } texture.clearLayerUpdates(); } else { state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); } } } else { state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); } } else if ( texture.isData3DTexture ) { if ( useTexStorage ) { if ( allocateMemory ) { state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth ); } if ( dataReady ) { state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); } } else { state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); } } else if ( texture.isFramebufferTexture ) { if ( allocateMemory ) { if ( useTexStorage ) { state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); } else { let width = image.width, height = image.height; for ( let i = 0; i < levels; i ++ ) { state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null ); width >>= 1; height >>= 1; } } } } else { // regular Texture (image, video, canvas) // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if ( mipmaps.length > 0 ) { if ( useTexStorage && allocateMemory ) { const dimensions = getDimensions( mipmaps[ 0 ] ); state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height ); } for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { mipmap = mipmaps[ i ]; if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap ); } } else { state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap ); } } texture.generateMipmaps = false; } else { if ( useTexStorage ) { if ( allocateMemory ) { const dimensions = getDimensions( image ); state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height ); } if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image ); } } else { state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image ); } } } if ( textureNeedsGenerateMipmaps( texture ) ) { generateMipmap( textureType ); } sourceProperties.__version = source.version; if ( texture.onUpdate ) texture.onUpdate( texture ); } textureProperties.__version = texture.version; } function uploadCubeTexture( textureProperties, texture, slot ) { if ( texture.image.length !== 6 ) return; const forceUpload = initTexture( textureProperties, texture ); const source = texture.source; state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); const sourceProperties = properties.get( source ); if ( source.version !== sourceProperties.__version || forceUpload === true ) { state.activeTexture( _gl.TEXTURE0 + slot ); const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ); const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); const cubeImage = []; for ( let i = 0; i < 6; i ++ ) { if ( ! isCompressed && ! isDataTexture ) { cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize ); } else { cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; } cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] ); } const image = cubeImage[ 0 ], glFormat = utils.convert( texture.format, texture.colorSpace ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); const useTexStorage = ( texture.isVideoTexture !== true ); const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); const dataReady = source.dataReady; let levels = getMipLevels( texture, image ); setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture ); let mipmaps; if ( isCompressed ) { if ( useTexStorage && allocateMemory ) { state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height ); } for ( let i = 0; i < 6; i ++ ) { mipmaps = cubeImage[ i ].mipmaps; for ( let j = 0; j < mipmaps.length; j ++ ) { const mipmap = mipmaps[ j ]; if ( texture.format !== RGBAFormat ) { if ( glFormat !== null ) { if ( useTexStorage ) { if ( dataReady ) { state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); } } else { state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); } } else { console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); } } else { if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); } } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } } } } else { mipmaps = texture.mipmaps; if ( useTexStorage && allocateMemory ) { // TODO: Uniformly handle mipmap definitions // Normal textures and compressed cube textures define base level + mips with their mipmap array // Uncompressed cube textures use their mipmap array only for mips (no base level) if ( mipmaps.length > 0 ) levels ++; const dimensions = getDimensions( cubeImage[ 0 ] ); state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height ); } for ( let i = 0; i < 6; i ++ ) { if ( isDataTexture ) { if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data ); } } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); } for ( let j = 0; j < mipmaps.length; j ++ ) { const mipmap = mipmaps[ j ]; const mipmapImage = mipmap.image[ i ].image; if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data ); } } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); } } } else { if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] ); } } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); } for ( let j = 0; j < mipmaps.length; j ++ ) { const mipmap = mipmaps[ j ]; if ( useTexStorage ) { if ( dataReady ) { state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] ); } } else { state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); } } } } } if ( textureNeedsGenerateMipmaps( texture ) ) { // We assume images for cube map have the same size. generateMipmap( _gl.TEXTURE_CUBE_MAP ); } sourceProperties.__version = source.version; if ( texture.onUpdate ) texture.onUpdate( texture ); } textureProperties.__version = texture.version; } // Render targets // Setup storage for target texture and bind it to correct framebuffer function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) { const glFormat = utils.convert( texture.format, texture.colorSpace ); const glType = utils.convert( texture.type ); const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); const renderTargetProperties = properties.get( renderTarget ); const textureProperties = properties.get( texture ); textureProperties.__renderTarget = renderTarget; if ( ! renderTargetProperties.__hasExternalTextures ) { const width = Math.max( 1, renderTarget.width >> level ); const height = Math.max( 1, renderTarget.height >> level ); if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) { state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null ); } else { state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null ); } } state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); if ( useMultisampledRTT( renderTarget ) ) { multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, 0, getRenderTargetSamples( renderTarget ) ); } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753 _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, textureProperties.__webglTexture, level ); } state.bindFramebuffer( _gl.FRAMEBUFFER, null ); } // Setup storage for internal depth/stencil buffers and bind to correct framebuffer function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); if ( renderTarget.depthBuffer ) { // retrieve the depth attachment types const depthTexture = renderTarget.depthTexture; const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null; const glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType ); const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; // set up the attachment const samples = getRenderTargetSamples( renderTarget ); const isUseMultisampledRTT = useMultisampledRTT( renderTarget ); if ( isUseMultisampledRTT ) { multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); } else if ( isMultisample ) { _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); } else { _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); } _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); } else { const textures = renderTarget.textures; for ( let i = 0; i < textures.length; i ++ ) { const texture = textures[ i ]; const glFormat = utils.convert( texture.format, texture.colorSpace ); const glType = utils.convert( texture.type ); const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); const samples = getRenderTargetSamples( renderTarget ); if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); } else if ( useMultisampledRTT( renderTarget ) ) { multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); } else { _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); } } } _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); } // Setup resources for a Depth Texture for a FBO (needs an extension) function setupDepthTexture( framebuffer, renderTarget ) { const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); } const textureProperties = properties.get( renderTarget.depthTexture ); textureProperties.__renderTarget = renderTarget; // upload an empty depth texture with framebuffer size if ( ! textureProperties.__webglTexture || renderTarget.depthTexture.image.width !== renderTarget.width || renderTarget.depthTexture.image.height !== renderTarget.height ) { renderTarget.depthTexture.image.width = renderTarget.width; renderTarget.depthTexture.image.height = renderTarget.height; renderTarget.depthTexture.needsUpdate = true; } setTexture2D( renderTarget.depthTexture, 0 ); const webglDepthTexture = textureProperties.__webglTexture; const samples = getRenderTargetSamples( renderTarget ); if ( renderTarget.depthTexture.format === DepthFormat ) { if ( useMultisampledRTT( renderTarget ) ) { multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); } else { _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); } } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { if ( useMultisampledRTT( renderTarget ) ) { multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); } else { _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); } } else { throw new Error( 'Unknown depthTexture format' ); } } // Setup GL resources for a non-texture depth buffer function setupDepthRenderbuffer( renderTarget ) { const renderTargetProperties = properties.get( renderTarget ); const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); // if the bound depth texture has changed if ( renderTargetProperties.__boundDepthTexture !== renderTarget.depthTexture ) { // fire the dispose event to get rid of stored state associated with the previously bound depth buffer const depthTexture = renderTarget.depthTexture; if ( renderTargetProperties.__depthDisposeCallback ) { renderTargetProperties.__depthDisposeCallback(); } // set up dispose listeners to track when the currently attached buffer is implicitly unbound if ( depthTexture ) { const disposeEvent = () => { delete renderTargetProperties.__boundDepthTexture; delete renderTargetProperties.__depthDisposeCallback; depthTexture.removeEventListener( 'dispose', disposeEvent ); }; depthTexture.addEventListener( 'dispose', disposeEvent ); renderTargetProperties.__depthDisposeCallback = disposeEvent; } renderTargetProperties.__boundDepthTexture = depthTexture; } if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) { if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); } else { if ( isCube ) { renderTargetProperties.__webglDepthbuffer = []; for ( let i = 0; i < 6; i ++ ) { state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); if ( renderTargetProperties.__webglDepthbuffer[ i ] === undefined ) { renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); } else { // attach buffer if it's been created already const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; const renderbuffer = renderTargetProperties.__webglDepthbuffer[ i ]; _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); } } } else { state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); if ( renderTargetProperties.__webglDepthbuffer === undefined ) { renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); } else { // attach buffer if it's been created already const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; const renderbuffer = renderTargetProperties.__webglDepthbuffer; _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); } } } state.bindFramebuffer( _gl.FRAMEBUFFER, null ); } // rebind framebuffer with external textures function rebindTextures( renderTarget, colorTexture, depthTexture ) { const renderTargetProperties = properties.get( renderTarget ); if ( colorTexture !== undefined ) { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 ); } if ( depthTexture !== undefined ) { setupDepthRenderbuffer( renderTarget ); } } // Set up GL resources for the render target function setupRenderTarget( renderTarget ) { const texture = renderTarget.texture; const renderTargetProperties = properties.get( renderTarget ); const textureProperties = properties.get( texture ); renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); const textures = renderTarget.textures; const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); const isMultipleRenderTargets = ( textures.length > 1 ); if ( ! isMultipleRenderTargets ) { if ( textureProperties.__webglTexture === undefined ) { textureProperties.__webglTexture = _gl.createTexture(); } textureProperties.__version = texture.version; info.memory.textures ++; } // Setup framebuffer if ( isCube ) { renderTargetProperties.__webglFramebuffer = []; for ( let i = 0; i < 6; i ++ ) { if ( texture.mipmaps && texture.mipmaps.length > 0 ) { renderTargetProperties.__webglFramebuffer[ i ] = []; for ( let level = 0; level < texture.mipmaps.length; level ++ ) { renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer(); } } else { renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); } } } else { if ( texture.mipmaps && texture.mipmaps.length > 0 ) { renderTargetProperties.__webglFramebuffer = []; for ( let level = 0; level < texture.mipmaps.length; level ++ ) { renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer(); } } else { renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); } if ( isMultipleRenderTargets ) { for ( let i = 0, il = textures.length; i < il; i ++ ) { const attachmentProperties = properties.get( textures[ i ] ); if ( attachmentProperties.__webglTexture === undefined ) { attachmentProperties.__webglTexture = _gl.createTexture(); info.memory.textures ++; } } } if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); renderTargetProperties.__webglColorRenderbuffer = []; state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); for ( let i = 0; i < textures.length; i ++ ) { const texture = textures[ i ]; renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer(); _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); const glFormat = utils.convert( texture.format, texture.colorSpace ); const glType = utils.convert( texture.type ); const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true ); const samples = getRenderTargetSamples( renderTarget ); _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); } _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); if ( renderTarget.depthBuffer ) { renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); } state.bindFramebuffer( _gl.FRAMEBUFFER, null ); } } // Setup color buffer if ( isCube ) { state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture ); for ( let i = 0; i < 6; i ++ ) { if ( texture.mipmaps && texture.mipmaps.length > 0 ) { for ( let level = 0; level < texture.mipmaps.length; level ++ ) { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level ); } } else { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 ); } } if ( textureNeedsGenerateMipmaps( texture ) ) { generateMipmap( _gl.TEXTURE_CUBE_MAP ); } state.unbindTexture(); } else if ( isMultipleRenderTargets ) { for ( let i = 0, il = textures.length; i < il; i ++ ) { const attachment = textures[ i ]; const attachmentProperties = properties.get( attachment ); state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture ); setTextureParameters( _gl.TEXTURE_2D, attachment ); setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 ); if ( textureNeedsGenerateMipmaps( attachment ) ) { generateMipmap( _gl.TEXTURE_2D ); } } state.unbindTexture(); } else { let glTextureType = _gl.TEXTURE_2D; if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) { glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; } state.bindTexture( glTextureType, textureProperties.__webglTexture ); setTextureParameters( glTextureType, texture ); if ( texture.mipmaps && texture.mipmaps.length > 0 ) { for ( let level = 0; level < texture.mipmaps.length; level ++ ) { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level ); } } else { setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 ); } if ( textureNeedsGenerateMipmaps( texture ) ) { generateMipmap( glTextureType ); } state.unbindTexture(); } // Setup depth and stencil buffers if ( renderTarget.depthBuffer ) { setupDepthRenderbuffer( renderTarget ); } } function updateRenderTargetMipmap( renderTarget ) { const textures = renderTarget.textures; for ( let i = 0, il = textures.length; i < il; i ++ ) { const texture = textures[ i ]; if ( textureNeedsGenerateMipmaps( texture ) ) { const targetType = getTargetType( renderTarget ); const webglTexture = properties.get( texture ).__webglTexture; state.bindTexture( targetType, webglTexture ); generateMipmap( targetType ); state.unbindTexture(); } } } const invalidationArrayRead = []; const invalidationArrayDraw = []; function updateMultisampleRenderTarget( renderTarget ) { if ( renderTarget.samples > 0 ) { if ( useMultisampledRTT( renderTarget ) === false ) { const textures = renderTarget.textures; const width = renderTarget.width; const height = renderTarget.height; let mask = _gl.COLOR_BUFFER_BIT; const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; const renderTargetProperties = properties.get( renderTarget ); const isMultipleRenderTargets = ( textures.length > 1 ); // If MRT we need to remove FBO attachments if ( isMultipleRenderTargets ) { for ( let i = 0; i < textures.length; i ++ ) { state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null ); state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 ); } } state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); for ( let i = 0; i < textures.length; i ++ ) { if ( renderTarget.resolveDepthBuffer ) { if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT; // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799) if ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT; } if ( isMultipleRenderTargets ) { _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); const webglTexture = properties.get( textures[ i ] ).__webglTexture; _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 ); } _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST ); if ( supportsInvalidateFramebuffer === true ) { invalidationArrayRead.length = 0; invalidationArrayDraw.length = 0; invalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i ); if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) { invalidationArrayRead.push( depthStyle ); invalidationArrayDraw.push( depthStyle ); _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw ); } _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead ); } } state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null ); state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null ); // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments if ( isMultipleRenderTargets ) { for ( let i = 0; i < textures.length; i ++ ) { state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); const webglTexture = properties.get( textures[ i ] ).__webglTexture; state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 ); } } state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); } else { if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) { const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] ); } } } } function getRenderTargetSamples( renderTarget ) { return Math.min( capabilities.maxSamples, renderTarget.samples ); } function useMultisampledRTT( renderTarget ) { const renderTargetProperties = properties.get( renderTarget ); return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false; } function updateVideoTexture( texture ) { const frame = info.render.frame; // Check the last frame we updated the VideoTexture if ( _videoTextures.get( texture ) !== frame ) { _videoTextures.set( texture, frame ); texture.update(); } } function verifyColorSpace( texture, image ) { const colorSpace = texture.colorSpace; const format = texture.format; const type = texture.type; if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image; if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) { // sRGB if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) { // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format if ( format !== RGBAFormat || type !== UnsignedByteType ) { console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' ); } } else { console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace ); } } return image; } function getDimensions( image ) { if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) { // if intrinsic data are not available, fallback to width/height _imageDimensions.width = image.naturalWidth || image.width; _imageDimensions.height = image.naturalHeight || image.height; } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) { _imageDimensions.width = image.displayWidth; _imageDimensions.height = image.displayHeight; } else { _imageDimensions.width = image.width; _imageDimensions.height = image.height; } return _imageDimensions; } // this.allocateTextureUnit = allocateTextureUnit; this.resetTextureUnits = resetTextureUnits; this.setTexture2D = setTexture2D; this.setTexture2DArray = setTexture2DArray; this.setTexture3D = setTexture3D; this.setTextureCube = setTextureCube; this.rebindTextures = rebindTextures; this.setupRenderTarget = setupRenderTarget; this.updateRenderTargetMipmap = updateRenderTargetMipmap; this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; this.setupDepthRenderbuffer = setupDepthRenderbuffer; this.setupFrameBufferTexture = setupFrameBufferTexture; this.useMultisampledRTT = useMultisampledRTT; } export { WebGLTextures };