MCP 3D Printer Server

by DMontgomery40
Verified
function WebGLBufferRenderer( gl, extensions, info ) { let mode; function setMode( value ) { mode = value; } function render( start, count ) { gl.drawArrays( mode, start, count ); info.update( count, mode, 1 ); } function renderInstances( start, count, primcount ) { if ( primcount === 0 ) return; gl.drawArraysInstanced( mode, start, count, primcount ); info.update( count, mode, primcount ); } function renderMultiDraw( starts, counts, drawCount ) { if ( drawCount === 0 ) return; const extension = extensions.get( 'WEBGL_multi_draw' ); extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); let elementCount = 0; for ( let i = 0; i < drawCount; i ++ ) { elementCount += counts[ i ]; } info.update( elementCount, mode, 1 ); } function renderMultiDrawInstances( starts, counts, drawCount, primcount ) { if ( drawCount === 0 ) return; const extension = extensions.get( 'WEBGL_multi_draw' ); if ( extension === null ) { for ( let i = 0; i < starts.length; i ++ ) { renderInstances( starts[ i ], counts[ i ], primcount[ i ] ); } } else { extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount ); let elementCount = 0; for ( let i = 0; i < drawCount; i ++ ) { elementCount += counts[ i ] * primcount[ i ]; } info.update( elementCount, mode, 1 ); } } // this.setMode = setMode; this.render = render; this.renderInstances = renderInstances; this.renderMultiDraw = renderMultiDraw; this.renderMultiDrawInstances = renderMultiDrawInstances; } export { WebGLBufferRenderer };