MCP 3D Printer Server

by DMontgomery40
Verified
export default /* glsl */` #ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE // use inline sRGB decode until browsers properly support SRGB8_ALPHA8 with video textures (#26516) sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); #endif diffuseColor *= sampledDiffuseColor; #endif `;