MCP 3D Printer Server
by DMontgomery40
Verified
import alphahash_fragment from './ShaderChunk/alphahash_fragment.glsl.js';
import alphahash_pars_fragment from './ShaderChunk/alphahash_pars_fragment.glsl.js';
import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js';
import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js';
import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js';
import alphatest_pars_fragment from './ShaderChunk/alphatest_pars_fragment.glsl.js';
import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js';
import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js';
import batching_pars_vertex from './ShaderChunk/batching_pars_vertex.glsl.js';
import batching_vertex from './ShaderChunk/batching_vertex.glsl.js';
import begin_vertex from './ShaderChunk/begin_vertex.glsl.js';
import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js';
import bsdfs from './ShaderChunk/bsdfs.glsl.js';
import iridescence_fragment from './ShaderChunk/iridescence_fragment.glsl.js';
import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js';
import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js';
import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js';
import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl.js';
import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl.js';
import color_fragment from './ShaderChunk/color_fragment.glsl.js';
import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl.js';
import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl.js';
import color_vertex from './ShaderChunk/color_vertex.glsl.js';
import common from './ShaderChunk/common.glsl.js';
import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl.js';
import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl.js';
import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl.js';
import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js';
import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js';
import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js';
import colorspace_fragment from './ShaderChunk/colorspace_fragment.glsl.js';
import colorspace_pars_fragment from './ShaderChunk/colorspace_pars_fragment.glsl.js';
import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js';
import envmap_common_pars_fragment from './ShaderChunk/envmap_common_pars_fragment.glsl.js';
import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js';
import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl.js';
import envmap_vertex from './ShaderChunk/envmap_vertex.glsl.js';
import fog_vertex from './ShaderChunk/fog_vertex.glsl.js';
import fog_pars_vertex from './ShaderChunk/fog_pars_vertex.glsl.js';
import fog_fragment from './ShaderChunk/fog_fragment.glsl.js';
import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js';
import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js';
import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js';
import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js';
import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js';
import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js';
import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js';
import lights_toon_pars_fragment from './ShaderChunk/lights_toon_pars_fragment.glsl.js';
import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl.js';
import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl.js';
import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl.js';
import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl.js';
import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js';
import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js';
import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js';
import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js';
import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js';
import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js';
import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl.js';
import map_fragment from './ShaderChunk/map_fragment.glsl.js';
import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl.js';
import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js';
import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js';
import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js';
import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js';
import morphinstance_vertex from './ShaderChunk/morphinstance_vertex.glsl.js';
import morphcolor_vertex from './ShaderChunk/morphcolor_vertex.glsl.js';
import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js';
import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js';
import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js';
import normal_fragment_begin from './ShaderChunk/normal_fragment_begin.glsl.js';
import normal_fragment_maps from './ShaderChunk/normal_fragment_maps.glsl.js';
import normal_pars_fragment from './ShaderChunk/normal_pars_fragment.glsl.js';
import normal_pars_vertex from './ShaderChunk/normal_pars_vertex.glsl.js';
import normal_vertex from './ShaderChunk/normal_vertex.glsl.js';
import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.js';
import clearcoat_normal_fragment_begin from './ShaderChunk/clearcoat_normal_fragment_begin.glsl.js';
import clearcoat_normal_fragment_maps from './ShaderChunk/clearcoat_normal_fragment_maps.glsl.js';
import clearcoat_pars_fragment from './ShaderChunk/clearcoat_pars_fragment.glsl.js';
import iridescence_pars_fragment from './ShaderChunk/iridescence_pars_fragment.glsl.js';
import opaque_fragment from './ShaderChunk/opaque_fragment.glsl.js';
import packing from './ShaderChunk/packing.glsl.js';
import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js';
import project_vertex from './ShaderChunk/project_vertex.glsl.js';
import dithering_fragment from './ShaderChunk/dithering_fragment.glsl.js';
import dithering_pars_fragment from './ShaderChunk/dithering_pars_fragment.glsl.js';
import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl.js';
import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl.js';
import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl.js';
import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl.js';
import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl.js';
import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl.js';
import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl.js';
import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl.js';
import skinning_vertex from './ShaderChunk/skinning_vertex.glsl.js';
import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl.js';
import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl.js';
import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl.js';
import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl.js';
import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl.js';
import transmission_fragment from './ShaderChunk/transmission_fragment.glsl.js';
import transmission_pars_fragment from './ShaderChunk/transmission_pars_fragment.glsl.js';
import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js';
import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js';
import uv_vertex from './ShaderChunk/uv_vertex.glsl.js';
import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
import * as background from './ShaderLib/background.glsl.js';
import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js';
import * as cube from './ShaderLib/cube.glsl.js';
import * as depth from './ShaderLib/depth.glsl.js';
import * as distanceRGBA from './ShaderLib/distanceRGBA.glsl.js';
import * as equirect from './ShaderLib/equirect.glsl.js';
import * as linedashed from './ShaderLib/linedashed.glsl.js';
import * as meshbasic from './ShaderLib/meshbasic.glsl.js';
import * as meshlambert from './ShaderLib/meshlambert.glsl.js';
import * as meshmatcap from './ShaderLib/meshmatcap.glsl.js';
import * as meshnormal from './ShaderLib/meshnormal.glsl.js';
import * as meshphong from './ShaderLib/meshphong.glsl.js';
import * as meshphysical from './ShaderLib/meshphysical.glsl.js';
import * as meshtoon from './ShaderLib/meshtoon.glsl.js';
import * as points from './ShaderLib/points.glsl.js';
import * as shadow from './ShaderLib/shadow.glsl.js';
import * as sprite from './ShaderLib/sprite.glsl.js';
export const ShaderChunk = {
alphahash_fragment: alphahash_fragment,
alphahash_pars_fragment: alphahash_pars_fragment,
alphamap_fragment: alphamap_fragment,
alphamap_pars_fragment: alphamap_pars_fragment,
alphatest_fragment: alphatest_fragment,
alphatest_pars_fragment: alphatest_pars_fragment,
aomap_fragment: aomap_fragment,
aomap_pars_fragment: aomap_pars_fragment,
batching_pars_vertex: batching_pars_vertex,
batching_vertex: batching_vertex,
begin_vertex: begin_vertex,
beginnormal_vertex: beginnormal_vertex,
bsdfs: bsdfs,
iridescence_fragment: iridescence_fragment,
bumpmap_pars_fragment: bumpmap_pars_fragment,
clipping_planes_fragment: clipping_planes_fragment,
clipping_planes_pars_fragment: clipping_planes_pars_fragment,
clipping_planes_pars_vertex: clipping_planes_pars_vertex,
clipping_planes_vertex: clipping_planes_vertex,
color_fragment: color_fragment,
color_pars_fragment: color_pars_fragment,
color_pars_vertex: color_pars_vertex,
color_vertex: color_vertex,
common: common,
cube_uv_reflection_fragment: cube_uv_reflection_fragment,
defaultnormal_vertex: defaultnormal_vertex,
displacementmap_pars_vertex: displacementmap_pars_vertex,
displacementmap_vertex: displacementmap_vertex,
emissivemap_fragment: emissivemap_fragment,
emissivemap_pars_fragment: emissivemap_pars_fragment,
colorspace_fragment: colorspace_fragment,
colorspace_pars_fragment: colorspace_pars_fragment,
envmap_fragment: envmap_fragment,
envmap_common_pars_fragment: envmap_common_pars_fragment,
envmap_pars_fragment: envmap_pars_fragment,
envmap_pars_vertex: envmap_pars_vertex,
envmap_physical_pars_fragment: envmap_physical_pars_fragment,
envmap_vertex: envmap_vertex,
fog_vertex: fog_vertex,
fog_pars_vertex: fog_pars_vertex,
fog_fragment: fog_fragment,
fog_pars_fragment: fog_pars_fragment,
gradientmap_pars_fragment: gradientmap_pars_fragment,
lightmap_pars_fragment: lightmap_pars_fragment,
lights_lambert_fragment: lights_lambert_fragment,
lights_lambert_pars_fragment: lights_lambert_pars_fragment,
lights_pars_begin: lights_pars_begin,
lights_toon_fragment: lights_toon_fragment,
lights_toon_pars_fragment: lights_toon_pars_fragment,
lights_phong_fragment: lights_phong_fragment,
lights_phong_pars_fragment: lights_phong_pars_fragment,
lights_physical_fragment: lights_physical_fragment,
lights_physical_pars_fragment: lights_physical_pars_fragment,
lights_fragment_begin: lights_fragment_begin,
lights_fragment_maps: lights_fragment_maps,
lights_fragment_end: lights_fragment_end,
logdepthbuf_fragment: logdepthbuf_fragment,
logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
logdepthbuf_vertex: logdepthbuf_vertex,
map_fragment: map_fragment,
map_pars_fragment: map_pars_fragment,
map_particle_fragment: map_particle_fragment,
map_particle_pars_fragment: map_particle_pars_fragment,
metalnessmap_fragment: metalnessmap_fragment,
metalnessmap_pars_fragment: metalnessmap_pars_fragment,
morphinstance_vertex: morphinstance_vertex,
morphcolor_vertex: morphcolor_vertex,
morphnormal_vertex: morphnormal_vertex,
morphtarget_pars_vertex: morphtarget_pars_vertex,
morphtarget_vertex: morphtarget_vertex,
normal_fragment_begin: normal_fragment_begin,
normal_fragment_maps: normal_fragment_maps,
normal_pars_fragment: normal_pars_fragment,
normal_pars_vertex: normal_pars_vertex,
normal_vertex: normal_vertex,
normalmap_pars_fragment: normalmap_pars_fragment,
clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
clearcoat_pars_fragment: clearcoat_pars_fragment,
iridescence_pars_fragment: iridescence_pars_fragment,
opaque_fragment: opaque_fragment,
packing: packing,
premultiplied_alpha_fragment: premultiplied_alpha_fragment,
project_vertex: project_vertex,
dithering_fragment: dithering_fragment,
dithering_pars_fragment: dithering_pars_fragment,
roughnessmap_fragment: roughnessmap_fragment,
roughnessmap_pars_fragment: roughnessmap_pars_fragment,
shadowmap_pars_fragment: shadowmap_pars_fragment,
shadowmap_pars_vertex: shadowmap_pars_vertex,
shadowmap_vertex: shadowmap_vertex,
shadowmask_pars_fragment: shadowmask_pars_fragment,
skinbase_vertex: skinbase_vertex,
skinning_pars_vertex: skinning_pars_vertex,
skinning_vertex: skinning_vertex,
skinnormal_vertex: skinnormal_vertex,
specularmap_fragment: specularmap_fragment,
specularmap_pars_fragment: specularmap_pars_fragment,
tonemapping_fragment: tonemapping_fragment,
tonemapping_pars_fragment: tonemapping_pars_fragment,
transmission_fragment: transmission_fragment,
transmission_pars_fragment: transmission_pars_fragment,
uv_pars_fragment: uv_pars_fragment,
uv_pars_vertex: uv_pars_vertex,
uv_vertex: uv_vertex,
worldpos_vertex: worldpos_vertex,
background_vert: background.vertex,
background_frag: background.fragment,
backgroundCube_vert: backgroundCube.vertex,
backgroundCube_frag: backgroundCube.fragment,
cube_vert: cube.vertex,
cube_frag: cube.fragment,
depth_vert: depth.vertex,
depth_frag: depth.fragment,
distanceRGBA_vert: distanceRGBA.vertex,
distanceRGBA_frag: distanceRGBA.fragment,
equirect_vert: equirect.vertex,
equirect_frag: equirect.fragment,
linedashed_vert: linedashed.vertex,
linedashed_frag: linedashed.fragment,
meshbasic_vert: meshbasic.vertex,
meshbasic_frag: meshbasic.fragment,
meshlambert_vert: meshlambert.vertex,
meshlambert_frag: meshlambert.fragment,
meshmatcap_vert: meshmatcap.vertex,
meshmatcap_frag: meshmatcap.fragment,
meshnormal_vert: meshnormal.vertex,
meshnormal_frag: meshnormal.fragment,
meshphong_vert: meshphong.vertex,
meshphong_frag: meshphong.fragment,
meshphysical_vert: meshphysical.vertex,
meshphysical_frag: meshphysical.fragment,
meshtoon_vert: meshtoon.vertex,
meshtoon_frag: meshtoon.fragment,
points_vert: points.vertex,
points_frag: points.fragment,
shadow_vert: shadow.vertex,
shadow_frag: shadow.fragment,
sprite_vert: sprite.vertex,
sprite_frag: sprite.fragment
};