MCP 3D Printer Server

by DMontgomery40
Verified
import { NumberUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix2Uniform, Matrix3Uniform, Matrix4Uniform } from '../Uniform.js'; /** * A special form of Number uniform binding type. * It's value is managed by a node object. * * @private * @augments NumberUniform */ class NumberNodeUniform extends NumberUniform { /** * Constructs a new node-based Number uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Number} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Vector2 uniform binding type. * It's value is managed by a node object. * * @private * @augments Vector2Uniform */ class Vector2NodeUniform extends Vector2Uniform { /** * Constructs a new node-based Vector2 uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Vector2} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Vector3 uniform binding type. * It's value is managed by a node object. * * @private * @augments Vector3Uniform */ class Vector3NodeUniform extends Vector3Uniform { /** * Constructs a new node-based Vector3 uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Vector3} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Vector4 uniform binding type. * It's value is managed by a node object. * * @private * @augments Vector4Uniform */ class Vector4NodeUniform extends Vector4Uniform { /** * Constructs a new node-based Vector4 uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Vector4} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Color uniform binding type. * It's value is managed by a node object. * * @private * @augments ColorUniform */ class ColorNodeUniform extends ColorUniform { /** * Constructs a new node-based Color uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Color} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Matrix2 uniform binding type. * It's value is managed by a node object. * * @private * @augments Matrix2Uniform */ class Matrix2NodeUniform extends Matrix2Uniform { /** * Constructs a new node-based Matrix2 uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Matrix2} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Matrix3 uniform binding type. * It's value is managed by a node object. * * @private * @augments Matrix3Uniform */ class Matrix3NodeUniform extends Matrix3Uniform { /** * Constructs a new node-based Matrix3 uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Matrix3} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } /** * A special form of Matrix4 uniform binding type. * It's value is managed by a node object. * * @private * @augments Matrix4Uniform */ class Matrix4NodeUniform extends Matrix4Uniform { /** * Constructs a new node-based Matrix4 uniform. * * @param {NodeUniform} nodeUniform - The node uniform. */ constructor( nodeUniform ) { super( nodeUniform.name, nodeUniform.value ); /** * The node uniform. * * @type {NodeUniform} */ this.nodeUniform = nodeUniform; } /** * Overwritten to return the value of the node uniform. * * @return {Matrix4} The value. */ getValue() { return this.nodeUniform.value; } /** * Returns the node uniform data type. * * @return {String} The data type. */ getType() { return this.nodeUniform.type; } } export { NumberNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform, ColorNodeUniform, Matrix2NodeUniform, Matrix3NodeUniform, Matrix4NodeUniform };