MCP 3D Printer Server

by DMontgomery40
Verified
import { BufferGeometry } from '../../core/BufferGeometry.js'; import { Float32BufferAttribute } from '../../core/BufferAttribute.js'; import { Mesh } from '../../objects/Mesh.js'; import { OrthographicCamera } from '../../cameras/OrthographicCamera.js'; const _camera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); /** * The purpose of this special geometry is to fill the entire viewport with a single triangle. * * Reference: {@link https://github.com/mrdoob/three.js/pull/21358} * * @private * @augments BufferGeometry */ class QuadGeometry extends BufferGeometry { /** * Constructs a new quad geometry. * * @param {Boolean} [flipY=false] - Whether the uv coordinates should be flipped along the vertical axis or not. */ constructor( flipY = false ) { super(); const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ]; this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) ); this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) ); } } const _geometry = /*@__PURE__*/ new QuadGeometry(); /** * This module is a helper for passes which need to render a full * screen effect which is quite common in context of post processing. * * The intended usage is to reuse a single quad mesh for rendering * subsequent passes by just reassigning the `material` reference. * * @augments Mesh */ class QuadMesh extends Mesh { /** * Constructs a new quad mesh. * * @param {Material?} [material=null] - The material to render the quad mesh with. */ constructor( material = null ) { super( _geometry, material ); /** * The camera to render the quad mesh with. * * @type {OrthographicCamera} * @readonly */ this.camera = _camera; /** * This flag can be used for type testing. * * @type {Boolean} * @readonly * @default true */ this.isQuadMesh = true; } /** * Async version of `render()`. * * @async * @param {Renderer} renderer - The renderer. * @return {Promise} A Promise that resolves when the render has been finished. */ async renderAsync( renderer ) { return renderer.renderAsync( this, _camera ); } /** * Renders the quad mesh * * @param {Renderer} renderer - The renderer. */ render( renderer ) { renderer.render( this, _camera ); } } export default QuadMesh;