MCP 3D Printer Server

by DMontgomery40
Verified
import { LightsNode } from '../../nodes/Nodes.js'; import ChainMap from './ChainMap.js'; const _defaultLights = /*@__PURE__*/ new LightsNode(); const _chainKeys = []; /** * This renderer module manages the lights nodes which are unique * per scene and camera combination. * * The lights node itself is later configured in the render list * with the actual lights from the scene. * * @private * @augments ChainMap */ class Lighting extends ChainMap { /** * Constructs a lighting management component. */ constructor() { super(); } /** * Creates a new lights node for the given array of lights. * * @param {Array<Light>} lights - The render object. * @return {LightsNode} The lights node. */ createNode( lights = [] ) { return new LightsNode().setLights( lights ); } /** * Returns a lights node for the given scene and camera. * * @param {Scene} scene - The scene. * @param {Camera} camera - The camera. * @return {LightsNode} The lights node. */ getNode( scene, camera ) { // ignore post-processing if ( scene.isQuadMesh ) return _defaultLights; _chainKeys[ 0 ] = scene; _chainKeys[ 1 ] = camera; let node = this.get( _chainKeys ); if ( node === undefined ) { node = this.createNode(); this.set( _chainKeys, node ); } _chainKeys.length = 0; return node; } } export default Lighting;