MCP 3D Printer Server

by DMontgomery40
Verified
import { Fn, vec2 } from '../tsl/TSLBase.js'; import { rotate } from './RotateNode.js'; /** @module UVUtils **/ /** * Rotates the given uv coordinates around a center point * * @method * @param {Node<vec2>} uv - The uv coordinates. * @param {Node<float>} rotation - The rotation defined in radians. * @param {Node<vec2>} center - The center of rotation * @return {Node<vec2>} The rotated uv coordinates. */ export const rotateUV = /*@__PURE__*/ Fn( ( [ uv, rotation, center = vec2( 0.5 ) ] ) => { return rotate( uv.sub( center ), rotation ).add( center ); } ); /** * Applies a spherical warping effect to the given uv coordinates. * * @method * @param {Node<vec2>} uv - The uv coordinates. * @param {Node<float>} strength - The strength of the effect. * @param {Node<vec2>} center - The center point * @return {Node<vec2>} The updated uv coordinates. */ export const spherizeUV = /*@__PURE__*/ Fn( ( [ uv, strength, center = vec2( 0.5 ) ] ) => { const delta = uv.sub( center ); const delta2 = delta.dot( delta ); const delta4 = delta2.mul( delta2 ); const deltaOffset = delta4.mul( strength ); return uv.add( delta.mul( deltaOffset ) ); } );