MCP 3D Printer Server

by DMontgomery40
Verified
import TempNode from '../core/TempNode.js'; import { transformedNormalView } from '../accessors/Normal.js'; import { positionViewDirection } from '../accessors/Position.js'; import { nodeImmutable, vec2, vec3 } from '../tsl/TSLBase.js'; /** @module MatcapUVNode **/ /** * Can be used to compute texture coordinates for projecting a * matcap onto a mesh. Used by {@link MeshMatcapNodeMaterial}. * * @augments TempNode */ class MatcapUVNode extends TempNode { static get type() { return 'MatcapUVNode'; } /** * Constructs a new matcap uv node. */ constructor() { super( 'vec2' ); } setup() { const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize(); const y = positionViewDirection.cross( x ); return vec2( x.dot( transformedNormalView ), y.dot( transformedNormalView ) ).mul( 0.495 ).add( 0.5 ); // 0.495 to remove artifacts caused by undersized matcap disks } } export default MatcapUVNode; /** * TSL function for creating a matcap uv node. * * @function * @returns {MatcapUVNode} */ export const matcapUV = /*@__PURE__*/ nodeImmutable( MatcapUVNode );