import { sub, mul, div, add } from './OperatorNode.js';
import { PI, pow, sin } from './MathNode.js';
/** @module MathUtils **/
/**
* A function that remaps the `[0,1]` interval into the `[0,1]` interval.
* The corners are mapped to `0` and the center to `1`.
* Reference: {@link https://iquilezles.org/articles/functions/}.
*
* @method
* @param {Node<float>} x - The value to remap.
* @param {Node<float>} k - Allows to control the remapping functions shape by rising the parabola to a power `k`.
* @return {Node<float>} The remapped value.
*/
export const parabola = ( x, k ) => pow( mul( 4.0, x.mul( sub( 1.0, x ) ) ), k );
/**
* A function that remaps the `[0,1]` interval into the `[0,1]` interval.
* Expands the sides and compresses the center, and keeps `0.5` mapped to `0.5`.
* Reference: {@link https://iquilezles.org/articles/functions/}.
*
* @method
* @param {Node<float>} x - The value to remap.
* @param {Node<float>} k - `k=1` is the identity curve,`k<1` produces the classic `gain()` shape, and `k>1` produces "s" shaped curves.
* @return {Node<float>} The remapped value.
*/
export const gain = ( x, k ) => x.lessThan( 0.5 ) ? parabola( x.mul( 2.0 ), k ).div( 2.0 ) : sub( 1.0, parabola( mul( sub( 1.0, x ), 2.0 ), k ).div( 2.0 ) );
/**
* A function that remaps the `[0,1]` interval into the `[0,1]` interval.
* A generalization of the `parabola()`. Keeps the corners mapped to 0 but allows the control of the shape one either side of the curve.
* Reference: {@link https://iquilezles.org/articles/functions/}.
*
* @method
* @param {Node<float>} x - The value to remap.
* @param {Node<float>} a - First control parameter.
* @param {Node<float>} b - Second control parameter.
* @return {Node<float>} The remapped value.
*/
export const pcurve = ( x, a, b ) => pow( div( pow( x, a ), add( pow( x, a ), pow( sub( 1.0, x ), b ) ) ), 1.0 / a );
/**
* A phase shifted sinus curve that starts at zero and ends at zero, with bouncing behavior.
* Reference: {@link https://iquilezles.org/articles/functions/}.
*
* @method
* @param {Node<float>} x - The value to compute the sin for.
* @param {Node<float>} k - Controls the amount of bounces.
* @return {Node<float>} The result value.
*/
export const sinc = ( x, k ) => sin( PI.mul( k.mul( x ).sub( 1.0 ) ) ).div( PI.mul( k.mul( x ).sub( 1.0 ) ) );