MCP 3D Printer Server

by DMontgomery40
Verified
// Three.js Transpiler // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_hsv.glsl import { int, float, vec3, If, Fn } from '../../tsl/TSLBase.js'; import { add } from '../../math/OperatorNode.js'; import { floor, trunc, max, min } from '../../math/MathNode.js'; export const mx_hsvtorgb = /*@__PURE__*/ Fn( ( [ hsv ] ) => { const s = hsv.y; const v = hsv.z; const result = vec3().toVar(); If( s.lessThan( 0.0001 ), () => { result.assign( vec3( v, v, v ) ); } ).Else( () => { let h = hsv.x; h = h.sub( floor( h ) ).mul( 6.0 ).toVar(); // TODO: check what .toVar() is needed in node system cache const hi = int( trunc( h ) ); const f = h.sub( float( hi ) ); const p = v.mul( s.oneMinus() ); const q = v.mul( s.mul( f ).oneMinus() ); const t = v.mul( s.mul( f.oneMinus() ).oneMinus() ); If( hi.equal( int( 0 ) ), () => { result.assign( vec3( v, t, p ) ); } ).ElseIf( hi.equal( int( 1 ) ), () => { result.assign( vec3( q, v, p ) ); } ).ElseIf( hi.equal( int( 2 ) ), () => { result.assign( vec3( p, v, t ) ); } ).ElseIf( hi.equal( int( 3 ) ), () => { result.assign( vec3( p, q, v ) ); } ).ElseIf( hi.equal( int( 4 ) ), () => { result.assign( vec3( t, p, v ) ); } ).Else( () => { result.assign( vec3( v, p, q ) ); } ); } ); return result; } ).setLayout( { name: 'mx_hsvtorgb', type: 'vec3', inputs: [ { name: 'hsv', type: 'vec3' } ] } ); export const mx_rgbtohsv = /*@__PURE__*/ Fn( ( [ c_immutable ] ) => { const c = vec3( c_immutable ).toVar(); const r = float( c.x ).toVar(); const g = float( c.y ).toVar(); const b = float( c.z ).toVar(); const mincomp = float( min( r, min( g, b ) ) ).toVar(); const maxcomp = float( max( r, max( g, b ) ) ).toVar(); const delta = float( maxcomp.sub( mincomp ) ).toVar(); const h = float().toVar(), s = float().toVar(), v = float().toVar(); v.assign( maxcomp ); If( maxcomp.greaterThan( 0.0 ), () => { s.assign( delta.div( maxcomp ) ); } ).Else( () => { s.assign( 0.0 ); } ); If( s.lessThanEqual( 0.0 ), () => { h.assign( 0.0 ); } ).Else( () => { If( r.greaterThanEqual( maxcomp ), () => { h.assign( g.sub( b ).div( delta ) ); } ).ElseIf( g.greaterThanEqual( maxcomp ), () => { h.assign( add( 2.0, b.sub( r ).div( delta ) ) ); } ).Else( () => { h.assign( add( 4.0, r.sub( g ).div( delta ) ) ); } ); h.mulAssign( 1.0 / 6.0 ); If( h.lessThan( 0.0 ), () => { h.addAssign( 1.0 ); } ); } ); return vec3( h, s, v ); } ).setLayout( { name: 'mx_rgbtohsv', type: 'vec3', inputs: [ { name: 'c', type: 'vec3' } ] } );