MCP 3D Printer Server

by DMontgomery40
Verified
import AnalyticLightNode from './AnalyticLightNode.js'; import { normalWorld } from '../accessors/Normal.js'; import { uniformArray } from '../accessors/UniformArrayNode.js'; import { Vector3 } from '../../math/Vector3.js'; import getShIrradianceAt from '../functions/material/getShIrradianceAt.js'; /** * Module for representing light probes as nodes. * * @augments AnalyticLightNode */ class LightProbeNode extends AnalyticLightNode { static get type() { return 'LightProbeNode'; } /** * Constructs a new light probe node. * * @param {LightProbe?} [light=null] - The light probe. */ constructor( light = null ) { super( light ); const array = []; for ( let i = 0; i < 9; i ++ ) array.push( new Vector3() ); /** * Light probe represented as a uniform of spherical harmonics. * * @type {UniformArrayNode} */ this.lightProbe = uniformArray( array ); } /** * Overwritten to updated light probe specific uniforms. * * @param {NodeFrame} frame - A reference to the current node frame. */ update( frame ) { const { light } = this; super.update( frame ); // for ( let i = 0; i < 9; i ++ ) { this.lightProbe.array[ i ].copy( light.sh.coefficients[ i ] ).multiplyScalar( light.intensity ); } } setup( builder ) { const irradiance = getShIrradianceAt( normalWorld, this.lightProbe ); builder.context.irradiance.addAssign( irradiance ); } } export default LightProbeNode;