MCP 3D Printer Server

by DMontgomery40
Verified
import SpotLightNode from './SpotLightNode.js'; import { texture } from '../accessors/TextureNode.js'; import { vec2 } from '../tsl/TSLBase.js'; /** * An IES version of the default spot light node. * * @augments SpotLightNode */ class IESSpotLightNode extends SpotLightNode { static get type() { return 'IESSpotLightNode'; } /** * Overwrites the default implementation to compute an IES conform spot attenuation. * * @param {Node<float>} angleCosine - The angle to compute the spot attenuation for. * @return {Node<float>} The spot attenuation. */ getSpotAttenuation( angleCosine ) { const iesMap = this.light.iesMap; let spotAttenuation = null; if ( iesMap && iesMap.isTexture === true ) { const angle = angleCosine.acos().mul( 1.0 / Math.PI ); spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r; } else { spotAttenuation = super.getSpotAttenuation( angleCosine ); } return spotAttenuation; } } export default IESSpotLightNode;