MCP 3D Printer Server

by DMontgomery40
Verified
import ViewportTextureNode from './ViewportTextureNode.js'; import { nodeProxy } from '../tsl/TSLBase.js'; import { screenUV } from './ScreenNode.js'; import { DepthTexture } from '../../textures/DepthTexture.js'; /** @module ViewportDepthTextureNode **/ let sharedDepthbuffer = null; /** * Represents the depth of the current viewport as a texture. This module * can be used in combination with viewport texture to achieve effects * that require depth evaluation. * * @augments module:ViewportTextureNode~ViewportTextureNode */ class ViewportDepthTextureNode extends ViewportTextureNode { static get type() { return 'ViewportDepthTextureNode'; } /** * Constructs a new viewport depth texture node. * * @param {Node} [uvNode=screenUV] - The uv node. * @param {Node?} [levelNode=null] - The level node. */ constructor( uvNode = screenUV, levelNode = null ) { if ( sharedDepthbuffer === null ) { sharedDepthbuffer = new DepthTexture(); } super( uvNode, levelNode, sharedDepthbuffer ); } } export default ViewportDepthTextureNode; /** * TSL function for a viewport depth texture node. * * @function * @param {Node} [uvNode=screenUV] - The uv node. * @param {Node?} [levelNode=null] - The level node. * @returns {ViewportDepthTextureNode} */ export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode );