import ReferenceNode from './ReferenceNode.js';
import { nodeObject } from '../tsl/TSLBase.js';
/** @module UserDataNode **/
/**
* A special type of reference node that allows to link values in
* `userData` fields to node objects.
* ```js
* sprite.userData.rotation = 1; // stores individual rotation per sprite
*
* const material = new THREE.SpriteNodeMaterial();
* material.rotationNode = userData( 'rotation', 'float' );
* ```
* Since `UserDataNode` is extended from {@link module:ReferenceNode~ReferenceNode}, the node value
* will automatically be updated when the `rotation` user data field changes.
*
* @augments module:ReferenceNode~ReferenceNode
*/
class UserDataNode extends ReferenceNode {
static get type() {
return 'UserDataNode';
}
/**
* Constructs a new user data node.
*
* @param {String} property - The property name that should be referenced by the node.
* @param {String} inputType - The node data type of the reference.
* @param {Object?} [userData=null] - A reference to the `userData` object. If not provided, the `userData` property of the 3D object that uses the node material is evaluated.
*/
constructor( property, inputType, userData = null ) {
super( property, inputType, userData );
/**
* A reference to the `userData` object. If not provided, the `userData`
* property of the 3D object that uses the node material is evaluated.
*
* @type {Object?}
* @default null
*/
this.userData = userData;
}
/**
* Overwritten to make sure {@link module:ReferenceNode~ReferenceNode#reference} points to the correct
* `userData` field.
*
* @param {(NodeFrame|NodeBuilder)} state - The current state to evaluate.
* @return {Object} A reference to the `userData` field.
*/
updateReference( state ) {
this.reference = this.userData !== null ? this.userData : state.object.userData;
return this.reference;
}
}
export default UserDataNode;
/**
* TSL function for creating a user data node.
*
* @function
* @param {String} name - The property name that should be referenced by the node.
* @param {String} inputType - The node data type of the reference.
* @param {Object?} userData - A reference to the `userData` object. If not provided, the `userData` property of the 3D object that uses the node material is evaluated.
* @returns {UserDataNode}
*/
export const userData = ( name, inputType, userData ) => nodeObject( new UserDataNode( name, inputType, userData ) );