MCP 3D Printer Server

by DMontgomery40
Verified
import { attribute } from '../core/AttributeNode.js'; import { cameraViewMatrix } from './Camera.js'; import { modelViewMatrix } from './ModelNode.js'; import { Fn, vec4 } from '../tsl/TSLBase.js'; /** @module Tangent **/ /** * TSL object that represents the tangent attribute of the current rendered object. * * @type {Node<vec4>} */ export const tangentGeometry = /*@__PURE__*/ Fn( ( builder ) => { if ( builder.geometry.hasAttribute( 'tangent' ) === false ) { builder.geometry.computeTangents(); } return attribute( 'tangent', 'vec4' ); } )(); /** * TSL object that represents the vertex tangent in local space of the current rendered object. * * @type {Node<vec3>} */ export const tangentLocal = /*@__PURE__*/ tangentGeometry.xyz.toVar( 'tangentLocal' ); /** * TSL object that represents the vertex tangent in view space of the current rendered object. * * @type {Node<vec3>} */ export const tangentView = /*@__PURE__*/ modelViewMatrix.mul( vec4( tangentLocal, 0 ) ).xyz.toVarying( 'v_tangentView' ).normalize().toVar( 'tangentView' ); /** * TSL object that represents the vertex tangent in world space of the current rendered object. * * @type {Node<vec3>} */ export const tangentWorld = /*@__PURE__*/ tangentView.transformDirection( cameraViewMatrix ).toVarying( 'v_tangentWorld' ).normalize().toVar( 'tangentWorld' ); /** * TSL object that represents the transformed vertex tangent in view space of the current rendered object. * * @type {Node<vec3>} */ export const transformedTangentView = /*@__PURE__*/ tangentView.toVar( 'transformedTangentView' ); /** * TSL object that represents the transformed vertex tangent in world space of the current rendered object. * * @type {Node<vec3>} */ export const transformedTangentWorld = /*@__PURE__*/ transformedTangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedTangentWorld' );