MCP 3D Printer Server

by DMontgomery40
Verified
import { attribute } from '../core/AttributeNode.js'; import { Fn } from '../tsl/TSLCore.js'; import { modelWorldMatrix } from './ModelNode.js'; /** @module Position **/ /** * TSL object that represents the position attribute of the current rendered object. * * @type {AttributeNode<vec3>} */ export const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' ); /** * TSL object that represents the vertex position in local space of the current rendered object. * * @type {AttributeNode<vec3>} */ export const positionLocal = /*@__PURE__*/ positionGeometry.toVarying( 'positionLocal' ); /** * TSL object that represents the previous vertex position in local space of the current rendered object. * Used in context of {@link module:VelocityNode~VelocityNode} for rendering motion vectors. * * @type {AttributeNode<vec3>} */ export const positionPrevious = /*@__PURE__*/ positionGeometry.toVarying( 'positionPrevious' ); /** * TSL object that represents the vertex position in world space of the current rendered object. * * @type {VaryingNode<vec3>} */ export const positionWorld = /*@__PURE__*/ modelWorldMatrix.mul( positionLocal ).xyz.toVarying( 'v_positionWorld' ).context( { needsPositionReassign: true } ); /** * TSL object that represents the position world direction of the current rendered object. * * @type {Node<vec3>} */ export const positionWorldDirection = /*@__PURE__*/ positionLocal.transformDirection( modelWorldMatrix ).toVarying( 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' ).context( { needsPositionReassign: true } ); /** * TSL object that represents the vertex position in view space of the current rendered object. * * @type {VaryingNode<vec3>} */ export const positionView = /*@__PURE__*/ ( Fn( ( builder ) => { return builder.context.setupPositionView(); }, 'vec3' ).once() )().toVarying( 'v_positionView' ).context( { needsPositionReassign: true } ); /** * TSL object that represents the position view direction of the current rendered object. * * @type {VaryingNode<vec3>} */ export const positionViewDirection = /*@__PURE__*/ positionView.negate().toVarying( 'v_positionViewDirection' ).normalize().toVar( 'positionViewDirection' );