class GLBufferAttribute {
constructor( buffer, type, itemSize, elementSize, count ) {
this.isGLBufferAttribute = true;
this.name = '';
this.buffer = buffer;
this.type = type;
this.itemSize = itemSize;
this.elementSize = elementSize;
this.count = count;
this.version = 0;
}
set needsUpdate( value ) {
if ( value === true ) this.version ++;
}
setBuffer( buffer ) {
this.buffer = buffer;
return this;
}
setType( type, elementSize ) {
this.type = type;
this.elementSize = elementSize;
return this;
}
setItemSize( itemSize ) {
this.itemSize = itemSize;
return this;
}
setCount( count ) {
this.count = count;
return this;
}
}
export { GLBufferAttribute };