MCP 3D Printer Server
by DMontgomery40
Verified
- node_modules
- three
- src
- animation
// Characters [].:/ are reserved for track binding syntax.
const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
// Attempts to allow node names from any language. ES5's `\w` regexp matches
// only latin characters, and the unicode \p{L} is not yet supported. So
// instead, we exclude reserved characters and match everything else.
const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
// Parent directories, delimited by '/' or ':'. Currently unused, but must
// be matched to parse the rest of the track name.
const _directoryRe = /*@__PURE__*/ /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
const _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
// Object on target node, and accessor. May not contain reserved
// characters. Accessor may contain any character except closing bracket.
const _objectRe = /*@__PURE__*/ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
// Property and accessor. May not contain reserved characters. Accessor may
// contain any non-bracket characters.
const _propertyRe = /*@__PURE__*/ /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
const _trackRe = new RegExp( ''
+ '^'
+ _directoryRe
+ _nodeRe
+ _objectRe
+ _propertyRe
+ '$'
);
const _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ];
class Composite {
constructor( targetGroup, path, optionalParsedPath ) {
const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
this._targetGroup = targetGroup;
this._bindings = targetGroup.subscribe_( path, parsedPath );
}
getValue( array, offset ) {
this.bind(); // bind all binding
const firstValidIndex = this._targetGroup.nCachedObjects_,
binding = this._bindings[ firstValidIndex ];
// and only call .getValue on the first
if ( binding !== undefined ) binding.getValue( array, offset );
}
setValue( array, offset ) {
const bindings = this._bindings;
for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
bindings[ i ].setValue( array, offset );
}
}
bind() {
const bindings = this._bindings;
for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
bindings[ i ].bind();
}
}
unbind() {
const bindings = this._bindings;
for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
bindings[ i ].unbind();
}
}
}
// Note: This class uses a State pattern on a per-method basis:
// 'bind' sets 'this.getValue' / 'setValue' and shadows the
// prototype version of these methods with one that represents
// the bound state. When the property is not found, the methods
// become no-ops.
class PropertyBinding {
constructor( rootNode, path, parsedPath ) {
this.path = path;
this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName );
this.rootNode = rootNode;
// initial state of these methods that calls 'bind'
this.getValue = this._getValue_unbound;
this.setValue = this._setValue_unbound;
}
static create( root, path, parsedPath ) {
if ( ! ( root && root.isAnimationObjectGroup ) ) {
return new PropertyBinding( root, path, parsedPath );
} else {
return new PropertyBinding.Composite( root, path, parsedPath );
}
}
/**
* Replaces spaces with underscores and removes unsupported characters from
* node names, to ensure compatibility with parseTrackName().
*
* @param {string} name Node name to be sanitized.
* @return {string}
*/
static sanitizeNodeName( name ) {
return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
}
static parseTrackName( trackName ) {
const matches = _trackRe.exec( trackName );
if ( matches === null ) {
throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
}
const results = {
// directoryName: matches[ 1 ], // (tschw) currently unused
nodeName: matches[ 2 ],
objectName: matches[ 3 ],
objectIndex: matches[ 4 ],
propertyName: matches[ 5 ], // required
propertyIndex: matches[ 6 ]
};
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
if ( lastDot !== undefined && lastDot !== - 1 ) {
const objectName = results.nodeName.substring( lastDot + 1 );
// Object names must be checked against an allowlist. Otherwise, there
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
// 'bar' could be the objectName, or part of a nodeName (which can
// include '.' characters).
if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
results.nodeName = results.nodeName.substring( 0, lastDot );
results.objectName = objectName;
}
}
if ( results.propertyName === null || results.propertyName.length === 0 ) {
throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
}
return results;
}
static findNode( root, nodeName ) {
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
return root;
}
// search into skeleton bones.
if ( root.skeleton ) {
const bone = root.skeleton.getBoneByName( nodeName );
if ( bone !== undefined ) {
return bone;
}
}
// search into node subtree.
if ( root.children ) {
const searchNodeSubtree = function ( children ) {
for ( let i = 0; i < children.length; i ++ ) {
const childNode = children[ i ];
if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
return childNode;
}
const result = searchNodeSubtree( childNode.children );
if ( result ) return result;
}
return null;
};
const subTreeNode = searchNodeSubtree( root.children );
if ( subTreeNode ) {
return subTreeNode;
}
}
return null;
}
// these are used to "bind" a nonexistent property
_getValue_unavailable() {}
_setValue_unavailable() {}
// Getters
_getValue_direct( buffer, offset ) {
buffer[ offset ] = this.targetObject[ this.propertyName ];
}
_getValue_array( buffer, offset ) {
const source = this.resolvedProperty;
for ( let i = 0, n = source.length; i !== n; ++ i ) {
buffer[ offset ++ ] = source[ i ];
}
}
_getValue_arrayElement( buffer, offset ) {
buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
}
_getValue_toArray( buffer, offset ) {
this.resolvedProperty.toArray( buffer, offset );
}
// Direct
_setValue_direct( buffer, offset ) {
this.targetObject[ this.propertyName ] = buffer[ offset ];
}
_setValue_direct_setNeedsUpdate( buffer, offset ) {
this.targetObject[ this.propertyName ] = buffer[ offset ];
this.targetObject.needsUpdate = true;
}
_setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
this.targetObject[ this.propertyName ] = buffer[ offset ];
this.targetObject.matrixWorldNeedsUpdate = true;
}
// EntireArray
_setValue_array( buffer, offset ) {
const dest = this.resolvedProperty;
for ( let i = 0, n = dest.length; i !== n; ++ i ) {
dest[ i ] = buffer[ offset ++ ];
}
}
_setValue_array_setNeedsUpdate( buffer, offset ) {
const dest = this.resolvedProperty;
for ( let i = 0, n = dest.length; i !== n; ++ i ) {
dest[ i ] = buffer[ offset ++ ];
}
this.targetObject.needsUpdate = true;
}
_setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
const dest = this.resolvedProperty;
for ( let i = 0, n = dest.length; i !== n; ++ i ) {
dest[ i ] = buffer[ offset ++ ];
}
this.targetObject.matrixWorldNeedsUpdate = true;
}
// ArrayElement
_setValue_arrayElement( buffer, offset ) {
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
}
_setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
this.targetObject.needsUpdate = true;
}
_setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
this.targetObject.matrixWorldNeedsUpdate = true;
}
// HasToFromArray
_setValue_fromArray( buffer, offset ) {
this.resolvedProperty.fromArray( buffer, offset );
}
_setValue_fromArray_setNeedsUpdate( buffer, offset ) {
this.resolvedProperty.fromArray( buffer, offset );
this.targetObject.needsUpdate = true;
}
_setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
this.resolvedProperty.fromArray( buffer, offset );
this.targetObject.matrixWorldNeedsUpdate = true;
}
_getValue_unbound( targetArray, offset ) {
this.bind();
this.getValue( targetArray, offset );
}
_setValue_unbound( sourceArray, offset ) {
this.bind();
this.setValue( sourceArray, offset );
}
// create getter / setter pair for a property in the scene graph
bind() {
let targetObject = this.node;
const parsedPath = this.parsedPath;
const objectName = parsedPath.objectName;
const propertyName = parsedPath.propertyName;
let propertyIndex = parsedPath.propertyIndex;
if ( ! targetObject ) {
targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName );
this.node = targetObject;
}
// set fail state so we can just 'return' on error
this.getValue = this._getValue_unavailable;
this.setValue = this._setValue_unavailable;
// ensure there is a value node
if ( ! targetObject ) {
console.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' );
return;
}
if ( objectName ) {
let objectIndex = parsedPath.objectIndex;
// special cases were we need to reach deeper into the hierarchy to get the face materials....
switch ( objectName ) {
case 'materials':
if ( ! targetObject.material ) {
console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
return;
}
if ( ! targetObject.material.materials ) {
console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
return;
}
targetObject = targetObject.material.materials;
break;
case 'bones':
if ( ! targetObject.skeleton ) {
console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
return;
}
// potential future optimization: skip this if propertyIndex is already an integer
// and convert the integer string to a true integer.
targetObject = targetObject.skeleton.bones;
// support resolving morphTarget names into indices.
for ( let i = 0; i < targetObject.length; i ++ ) {
if ( targetObject[ i ].name === objectIndex ) {
objectIndex = i;
break;
}
}
break;
case 'map':
if ( 'map' in targetObject ) {
targetObject = targetObject.map;
break;
}
if ( ! targetObject.material ) {
console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
return;
}
if ( ! targetObject.material.map ) {
console.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this );
return;
}
targetObject = targetObject.material.map;
break;
default:
if ( targetObject[ objectName ] === undefined ) {
console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
return;
}
targetObject = targetObject[ objectName ];
}
if ( objectIndex !== undefined ) {
if ( targetObject[ objectIndex ] === undefined ) {
console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
return;
}
targetObject = targetObject[ objectIndex ];
}
}
// resolve property
const nodeProperty = targetObject[ propertyName ];
if ( nodeProperty === undefined ) {
const nodeName = parsedPath.nodeName;
console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
'.' + propertyName + ' but it wasn\'t found.', targetObject );
return;
}
// determine versioning scheme
let versioning = this.Versioning.None;
this.targetObject = targetObject;
if ( targetObject.isMaterial === true ) {
versioning = this.Versioning.NeedsUpdate;
} else if ( targetObject.isObject3D === true ) {
versioning = this.Versioning.MatrixWorldNeedsUpdate;
}
// determine how the property gets bound
let bindingType = this.BindingType.Direct;
if ( propertyIndex !== undefined ) {
// access a sub element of the property array (only primitives are supported right now)
if ( propertyName === 'morphTargetInfluences' ) {
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
// support resolving morphTarget names into indices.
if ( ! targetObject.geometry ) {
console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
return;
}
if ( ! targetObject.geometry.morphAttributes ) {
console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
return;
}
if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {
propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];
}
}
bindingType = this.BindingType.ArrayElement;
this.resolvedProperty = nodeProperty;
this.propertyIndex = propertyIndex;
} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
// must use copy for Object3D.Euler/Quaternion
bindingType = this.BindingType.HasFromToArray;
this.resolvedProperty = nodeProperty;
} else if ( Array.isArray( nodeProperty ) ) {
bindingType = this.BindingType.EntireArray;
this.resolvedProperty = nodeProperty;
} else {
this.propertyName = propertyName;
}
// select getter / setter
this.getValue = this.GetterByBindingType[ bindingType ];
this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
}
unbind() {
this.node = null;
// back to the prototype version of getValue / setValue
// note: avoiding to mutate the shape of 'this' via 'delete'
this.getValue = this._getValue_unbound;
this.setValue = this._setValue_unbound;
}
}
PropertyBinding.Composite = Composite;
PropertyBinding.prototype.BindingType = {
Direct: 0,
EntireArray: 1,
ArrayElement: 2,
HasFromToArray: 3
};
PropertyBinding.prototype.Versioning = {
None: 0,
NeedsUpdate: 1,
MatrixWorldNeedsUpdate: 2
};
PropertyBinding.prototype.GetterByBindingType = [
PropertyBinding.prototype._getValue_direct,
PropertyBinding.prototype._getValue_array,
PropertyBinding.prototype._getValue_arrayElement,
PropertyBinding.prototype._getValue_toArray,
];
PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [
[
// Direct
PropertyBinding.prototype._setValue_direct,
PropertyBinding.prototype._setValue_direct_setNeedsUpdate,
PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,
], [
// EntireArray
PropertyBinding.prototype._setValue_array,
PropertyBinding.prototype._setValue_array_setNeedsUpdate,
PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,
], [
// ArrayElement
PropertyBinding.prototype._setValue_arrayElement,
PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,
PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,
], [
// HasToFromArray
PropertyBinding.prototype._setValue_fromArray,
PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,
PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,
]
];
export { PropertyBinding };