MCP 3D Printer Server

by DMontgomery40
Verified
import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js'; class LineGeometry extends LineSegmentsGeometry { constructor() { super(); this.isLineGeometry = true; this.type = 'LineGeometry'; } setPositions( array ) { // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format const length = array.length - 3; const points = new Float32Array( 2 * length ); for ( let i = 0; i < length; i += 3 ) { points[ 2 * i ] = array[ i ]; points[ 2 * i + 1 ] = array[ i + 1 ]; points[ 2 * i + 2 ] = array[ i + 2 ]; points[ 2 * i + 3 ] = array[ i + 3 ]; points[ 2 * i + 4 ] = array[ i + 4 ]; points[ 2 * i + 5 ] = array[ i + 5 ]; } super.setPositions( points ); return this; } setColors( array ) { // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format const length = array.length - 3; const colors = new Float32Array( 2 * length ); for ( let i = 0; i < length; i += 3 ) { colors[ 2 * i ] = array[ i ]; colors[ 2 * i + 1 ] = array[ i + 1 ]; colors[ 2 * i + 2 ] = array[ i + 2 ]; colors[ 2 * i + 3 ] = array[ i + 3 ]; colors[ 2 * i + 4 ] = array[ i + 4 ]; colors[ 2 * i + 5 ] = array[ i + 5 ]; } super.setColors( colors ); return this; } setFromPoints( points ) { // converts a vector3 or vector2 array to pairs format const length = points.length - 1; const positions = new Float32Array( 6 * length ); for ( let i = 0; i < length; i ++ ) { positions[ 6 * i ] = points[ i ].x; positions[ 6 * i + 1 ] = points[ i ].y; positions[ 6 * i + 2 ] = points[ i ].z || 0; positions[ 6 * i + 3 ] = points[ i + 1 ].x; positions[ 6 * i + 4 ] = points[ i + 1 ].y; positions[ 6 * i + 5 ] = points[ i + 1 ].z || 0; } super.setPositions( positions ); return this; } fromLine( line ) { const geometry = line.geometry; this.setPositions( geometry.attributes.position.array ); // assumes non-indexed // set colors, maybe return this; } } export { LineGeometry };