"Managing game servers using Pelican panel" matching MCP connectors:
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Game observability for Three.js, Phaser, Babylon.js, PlayCanvas, Unity, Godot, Unreal and GameMaker games. Ask what's wrong with your game and get ranked findings from real players' sessions: frame-time spikes by level, errors with the gameplay just before them, where players die, version comparisons, store reviews and each game's own dashboard. Sign in with your Glitchless account (OAuth); a new workspace can start on a demo game.
Read-only MCP server for diagnosing any WordPress site — security, performance, forms, logs, downtime — with evidence. The connector exposes no write operations and your AI never sees the site's credentials (secrets are redacted before output). Built for agencies managing many client WordPress sites. Free for 1 site.
Read-only WooCommerce checkout and revenue incident diagnosis using privacy-safe store signals and public release evidence.
Coding agents can build a game. They can't see anyone play it. Glitchless lets them.
Enable secure connectivity between Sentry issues and debugging data, and LLM clients, using a Model Context Protocol (MCP) server.
Connect engineering metrics, DORA performance, and deploy risk scoring to any AI assistant. Score PRs for deployment risk using a 36-signal model, query team health, incidents, coverage, and more.
The Buildkite MCP server exposes Buildkite product data (pipelines, builds, jobs, and test data) to AI tools, editors, and agents through the Model Context Protocol. It provides capabilities including pipeline creation and management, build monitoring with specialized tools like 'wait_for_build', efficient log querying using Apache Parquet conversion and caching, and OAuth-based authentication for both read-write and read-only access to Buildkite's REST API.
MCP control plane for AI developers managing customer mail, DNS, projects, keys, and diagnostics.
Debug production issues using Shipbook logs and Loglytics error insights.