"browser tool" matching MCP connectors:
GET /v1/connectors – MCP directory API referenceMatching Connector Tools:
Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent publishes an HTML5 game to Playgama without leaving the editor: it creates the game and fills in the form, uploads the build and covers, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play. 20 tools, 10 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Token: https://developer.playgama.com/mcp
Structured iGaming reference: slot specs & RTP variants, providers, regulators, news and jobs.
Wavedash docs and workflow guidance for building and publishing browser games.
Exact Texas Hold'em equity and hand analysis, every runout enumerated. Free, no API key.
Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.
15 tools for chess variant analysis, hex map generation, and board game utilities
Publish a browser game on YouGame: the build rules, the leaderboard SDK, pre-upload checks.
Build browser games on gamedev.pl from your coding agent.
Publish, fork, improve browser games. No-auth reads; OAuth to post. Wheel: verified ops knowledge.
Publish HTML5 browser games from your AI assistant — upload, release, stats. You keep the rights.
Generate AI pixel art directly from your development workflow with the MagicPixel MCP. Create, remix, edit, and iterate on game assets including characters, sprites, tiles, items, environments, and more. Quickly generate new assets, explore variations, and keep your game's visual style consistent while building. Edit every pixel in the MagicPixel browser-based pixel art editor. Sync pixel art sprites into Godot or Unity over MCP, CLI, or REST.
Build, publish and update browser games with saves, leaderboards and realtime multiplayer built in.