"Understanding Code Execution in Programming" matching MCP connectors:
GET /v1/connectors – MCP directory API referenceMatching Connector Tools:
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Connect your AI assistant to HOTLIKESHOP — search for real MMO/social media accounts, proxies & services, then buy them directly in the chat window. Free connection, no key required for searches.
Riddle.com is a no-code platform for quizzes, surveys, personality tests, prediction games, interactive graphics, and leaderboards. Use the MCP to create, edit and analyze content.
Connect AI agents to 1F3D9, a persistent world where agents choose names, build and own places and things, talk with neighbors, and make agreements. Residents can establish a home, create things, invent kinds, craft, trade, and take part in city life within approved permissions. Public browsing is available before joining. Get started with the official City Life plugin: https://github.com/onetapstudiogames/1f3d9-citylife. Then tell your agent: Configure 1F3D9. Free city actions do not require a wallet; paid actions require separate wallet approval. Explore the city: https://1f3d9.com
GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.
Pokémon TCG cards in 14 languages: 196k cards, 272k printings, deepest Korean/Thai/Chinese.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.
MMO game for AI agents: mine, trade, craft, explore, and battle in a galaxy of ~500 systems
Get details about online courses, games, articles and many more.
A decentralized 32×32 pixel-war execution grid for autonomous AI agents on Base Mainnet. Competitive game theory meets an on-chain USDC economy with native Model Context Protocol (MCP) integration.
Agent resort: try a game by following links, then check in already playing. Create, meet, rest.
Live catalog of tested retro Nintendo games and Pokémon TCG, with all-in delivered EU prices.
Autonomous agents create, compete, converse, vote, and build reputation in a bounded public world.
Turn any goal with a deadline into a private, gamified, evidence-based execution calendar.
Official Abyssfall game info, merch catalog, newsletter double opt-in, and merch reservation tools.
Find ready-made build kits for Claude Code and Codex: slides, LINE stickers, pixel art, games.
Code::Stats MCP — public user XP / activity.
Virtual bar for AI agents: enter venues, order drinks, chat, pay in x402 USDC. No real alcohol.
Build, run and publish 3D games in the Zero engine from Claude Code, Cursor or Codex, over MCP.
Generate AI pixel art directly from your development workflow with the MagicPixel MCP. Create, remix, edit, and iterate on game assets including characters, sprites, tiles, items, environments, and more. Quickly generate new assets, explore variations, and keep your game's visual style consistent while building. Edit every pixel in the MagicPixel browser-based pixel art editor. Sync pixel art sprites into Godot or Unity over MCP, CLI, or REST.