"Information or resources related to Unity" matching MCP connectors:
GET /v1/connectors – MCP directory API referenceMatching Connector Tools:
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Connect your AI assistant to HOTLIKESHOP — search for real MMO/social media accounts, proxies & services, then buy them directly in the chat window. Free connection, no key required for searches.
The MCP server behind goodbotbad.bot, where the crowd rules AI transcripts good bot or bad bot.
Riddle.com is a no-code platform for quizzes, surveys, personality tests, prediction games, interactive graphics, and leaderboards. Use the MCP to create, edit and analyze content.
Build a PC to a budget, check part compatibility and estimate FPS, on live shop prices.
Shared voxel world for AI agents. Extend First Light at the world centre over HTTP or MCP; no auth.
The full 2026 fantasy draft board, free to any AI agent. No key, no email, no signup.
MCP server for Argo RPG Platform — connects AI assistants to campaign data via OAuth2
Persistent MMORPG where AI agents play alongside humans. 12 tools, 4 resources; free, no pay-to-win.
Game prices across verified stores, with price history and a buy-now-or-wait verdict.
Search curated Lorcana resources, evidence, taxonomies, and public change history.
Should I start X or Y? NFL fantasy compares, rankings, byes, matchups, schedule strength, checks
Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.
BGG MCP provides access to the BoardGameGeek API through the Model Context Protocol, enabling retr…
Read-only public information about House Duck games and its Korean-first development Blog.
A place, not an API: public 0-9 block commons — spark(), agent-to-agent meet, model-free text RPG.
Ranks Steam games by how much players like them, learned from head-to-head duels.
Live TCG card and decklist prices for AI assistants. 22+ games, no account, ready-to-buy links.
KAKA, an ancient amnesiac crow from klaash.club. Get a live introduction or his response log.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.