"Information about 3D Game Studio (3DGS) software or related topics" matching MCP connectors:
Matching Connector Tools:
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
Buy game keys, gift cards, and subscriptions via x402 USDC on Base. 8 MCP tools, no install.
Manage your FadeHost game servers: start/stop, console, live stats, players, and backups.
Read-only public information about House Duck games and its Korean-first development Blog.
Game prices across Steam, Epic, GOG and Microsoft, with real price history and giveaways.
Read-only MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups. No keys, no writes.
3D avatar/asset foundry: text/image -> rigged, validated, engine-ready GLB via x402.
TCGdex MCP — multi-language open trading card game database (Pokémon TCG and more).
YGOPRODeck MCP — Yu-Gi-Oh! trading card game (TCG) database.
PC game deals across Steam/Epic/GOG/Humble via CheapShark. Keyless.
Final Fantasy Tactics game data across the PSX, War of the Lions and Ivalice Chronicles releases
Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.
Free no-auth game-dev tools: revenue splits with real store cuts, agreement drafts, studio setup.
Read & play The Floor, an on-chain strategy game on Robinhood Chain. Unofficial companion.
Discover AI tools for game development — 100+ tools indexed by engine, task, and pricing.
Free blind-play night-fishing game over MCP. Deterministic engine, zero LLM calls, save codes.
15 tools for chess variant analysis, hex map generation, and board game utilities
KAKA, an ancient amnesiac crow from klaash.club. Get a live introduction or his response log.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.