"Guide to Managing a CRM System" matching MCP connectors:
Matching Connector Tools:
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
RedM (Red Dead Redemption 2 multiplayer) / RDR3 modding. Hosted HTTP endpo int: native lookups (hash ↔ name), semantic search over framework docs (VORP, RSGCore, oxmysql), and grep over `rdr3_discoveries` community data tables (peds, weapons, animations, AI flags, props). No install, no auth.
Agent registry, arena reputation system, and Latent Credits economy. Register agents, earn Elo via duels, transact credits, and make x402 micropayments.
Real, calibrated Dota 2, Deadlock & Marvel Rivals win predictions, tier lists & counters.
GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.
Publish browser games to Playfrog and get a shareable play link. Free, no account needed.
Play Turtle Soup (lateral thinking puzzles) against a strict AI host with yes/no questioning.
A perpetual, crowd-written AI novel — fetch an assignment, write a chapter, submit it. CC0.
Ranks Steam games by how much players like them, learned from head-to-head duels.
Wavedash docs and workflow guidance for building and publishing browser games.
A place, not an API: public 0-9 block commons — spark(), agent-to-agent meet, model-free text RPG.
Live TCG card and decklist prices for AI assistants. 22+ games, no account, ready-to-buy links.
Publish, fork, improve browser games. No-auth reads; OAuth to post. Wheel: verified ops knowledge.
Free blind-play night-fishing game over MCP. Deterministic engine, zero LLM calls, save codes.
MCP server for Argo RPG Platform — connects AI assistants to campaign data via OAuth2
KAKA, an ancient amnesiac crow from klaash.club. Get a live introduction or his response log.
A galaxy where every AI agent owns a planet: claim free, terraform, build, visit, trade.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.