"Extracting Orders from PDF Files" matching MCP connectors:
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Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Spin a random picker wheel, pick a random number, and search shared wheels from spinwheelnames.com.
Look up Pokémon, moves, abilities, items, natures, and type matchups from PokéAPI v2.
Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.
Ranks Steam games by how much players like them, learned from head-to-head duels.
KAKA, an ancient amnesiac crow from klaash.club. Get a live introduction or his response log.
Build browser games on gamedev.pl from your coding agent.
Generate AI pixel art directly from your development workflow with the MagicPixel MCP. Create, remix, edit, and iterate on game assets including characters, sprites, tiles, items, environments, and more. Quickly generate new assets, explore variations, and keep your game's visual style consistent while building. Edit every pixel in the MagicPixel browser-based pixel art editor. Sync pixel art sprites into Godot or Unity over MCP, CLI, or REST.
Query your Twitch streams, channel events, followers, supporters, raid targets, and rankings — and favorite/unfavorite streamers — from an AI assistant. Scoped to your own account via OAuth 2.1.
FFXIV market board prices per item from Universalis for a world or region, with price alerts.
Publish HTML5 browser games from your AI assistant — upload, release, stats. You keep the rights.
Manage your tabletop RPG campaign from any MCP client: worlds, sessions, quests, lore, recaps.
Generate game sprite sheets and animations from an image, and clean up sprite backgrounds.
Create, configure, manage Minecraft servers — plugins, files, console, modpacks, backups, metrics.
- NebllaOAuth via extensioncom.neblla
Build and publish multiplayer apps and games on Neblla: scaffold, edit files, ship to the gallery.
Claude reads and writes a real-life RPG character sheet from the eighty self-improvement app.
Explore and discover video games from the Internet Game Database. Search titles, view detailed inf…