"Rockstar Games" matching MCP connectors:
GET /v1/connectors – MCP directory API referenceMatching Connector Tools:
Distribute original indie games through creators with Codex or Claude Code. Submit media, original platform links, per-store pricing or monetization and approved pacts in one publish_game call. Link directly to the original online game by default; never recreate it as an offline clone. Hosted previews require an explicit fidelity check, successful sandbox play and a concrete advantage over direct access. Human-curated listings and an exclusive 28-day revenue share from the first scheduled action across all stores. https://fanzero.app/agents.md
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Build, run and publish 3D games in the Zero engine from Claude Code, Cursor or Codex, over MCP.
QRetro retrospectives and planning poker over MCP: boards, action items, poker games, estimates.
Wavedash docs and workflow guidance for building and publishing browser games.
Name a business or project; check which domains and GitHub names are free, with prices.
Name a business or project; check which domains and GitHub names are free, with prices.
Create and preview self-contained web apps in iPhone, Duo, iPad, or Headless views. Seven starter tools and games, browser-local code saving, and HTML export. Free; no API key. Tools: open_ipadian, preview_app. Interactive previews require MCP Apps support. Independent web simulator; no native iOS apps or cloud sync. Setup and Claude/Codex downloads: https://os.ipadian.net/plugin/
Find and check free .si names (600,000+ indexed), and look up DNS and WHOIS for any domain.
Find ready-made build kits for Claude Code and Codex: slides, LINE stickers, pixel art, games.
Build, version, review, and export websites, web apps, and games from a conversation.
Publish, test and share browser games on PlayDrop from your AI agent.
Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Build browser games on gamedev.pl from your coding agent.
- Shiny GenOAuthai.shinygen
AI game maker: build, run, screenshot and play-test Godot and retro console games in a live project
- Playgama MCP - Publish & Manage HTML5 GamesOAuth via extensioncom.playgama
Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.
- Summoned GamesOAuth unavailablegames.summoned
Build, publish and update browser games with saves, leaderboards and realtime multiplayer built in.
Drive a live Cinevva game session: edit game files, import CC0 assets, preview changes.
- NebllaOAuth via extensioncom.neblla
Build and publish multiplayer apps and games on Neblla: scaffold, edit files, ship to the gallery.