"Browser Application" matching MCP connectors:
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PageHub is a website builder, and this server lets your AI agent do the building. Ask for a site and the agent picks a template, adds pages from a library of ready sections, sets colors and fonts, and fills in your copy and photos. It can screenshot the draft in a real browser and run SEO and accessibility checks before you look. Every change lands in a draft. Nothing goes live until you or the agent publishes, so it's safe to point at a site that's already up. When you're ready, publish to a f
Parametric 3D CAD for AI agents. Claude Code, Cursor or any MCP client can build and edit real OwlCAD projects: primitives, booleans, and generators for gears, threads and Gridfinity. Check a part for printability and interference, then export STL, 3MF, OBJ or STEP. Output is an editable model with named millimetre dimensions, not a mesh, so you can open it in the browser and change any value afterwards. Sign in with OAuth or an access token. Requires OwlCAD Pro.
3DLogo.io, a browser 3D logo maker: 3D logos, 3D coins, 3D models from photos or prompts, embeds.
A coding agent searches the Icons8 library by keyword and style, then adds the selected icon or illustration to the project. Icons8 draws all of it: 420,000+ icons (130+ styles) and 110,000+ illustrations (340+ styles), so one project doesn't end up with mixed looks. The server lives at https://mcp.icons8.com/mcp/ and signs people in through their Icons8 account in the browser. Downloading PNG is free as long as the project links back to Icons8. SVG is on the paid plan, and that plan makes the link optional.
Great decks need company and personal information you shouldn't share with AI. OpenGamma lets your AI (Claude, ChatGPT or any MCP app) design on-brand PowerPoint from that context without ever seeing it: the AI works on placeholders, and your browser puts the real data back.
Generate AI pixel art directly from your development workflow with the MagicPixel MCP. Create, remix, edit, and iterate on game assets including characters, sprites, tiles, items, environments, and more. Quickly generate new assets, explore variations, and keep your game's visual style consistent while building. Edit every pixel in the MagicPixel browser-based pixel art editor. Sync pixel art sprites into Godot or Unity over MCP, CLI, or REST.