Create a Fun Friday custom pack
funfriday_create_packCreate a custom content pack for the user's Fun Friday team, so the team plays their own material: Trivia Blitz questions (pack_type "trivia"), Imposter word lists (pack_type "faker") or Emoji Story phrases (pack_type "emoji_story"). A custom pack replaces the game's built-in content with the team's own — in-jokes, company trivia, a theme for the week. Only these three games take custom packs; for any other game, say so rather than calling this. Send the content in the one list that matches pack_type, and write it to play well (see each list's description). The host picks the pack in the lobby before pressing Start. Custom packs need a Pro or Business plan, which caps how many a team can keep — call funfriday_get_team first if unsure.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | The pack's name as the team will see it in the lobby, e.g. "Office trivia". Up to 60 characters. | |
| words | No | For pack_type "faker" only: 2–500 related words or short phrases (up to 100 characters each). Each round pairs two of them — one for the group, a near miss for the imposter — so they should all belong to one theme. Pick words close enough that the imposter can bluff (e.g. "latte", "espresso", "cappuccino"), not opposites or unrelated words. Ten or more gives variety across rounds. | |
| phrases | No | For pack_type "emoji_story" only: 1–500 phrases for players to tell in emoji — film titles, sayings, team in-jokes (up to 200 characters each). Choose phrases a player could tell with a handful of emoji and the room could guess; avoid abstract or very long ones. | |
| pack_type | Yes | Which game the pack is for: "trivia" (Trivia Blitz), "faker" (Imposter) or "emoji_story" (Emoji Story). | |
| questions | No | For pack_type "trivia" only: the questions, 100 at most. Each has text (up to 300 characters), exactly four options (up to 100 characters each) and correct_index, the 0-based index of the right option. Make the three wrong options plausible, keep options similar in length, and vary which position is correct. Ten to twenty questions makes a good game. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| game_name | Yes | ||
| game_type | Yes | ||
| pack_type | Yes | ||
| item_count | Yes | ||
| manage_url | Yes |