Raid cost table: explosives and sulfur per building piece
get_raid_costsRaid cost table: explosives and sulfur per building piece. The dataset behind the raid calculator. explosives lists every explosive the building durability data
covers: shortname, name, icon_url, group (staples, other or siege), staple (true for rockets,
C4, satchel charges, explosive 5.56 ammo and beancans - the page's default set), sulfur_per_unit and
raw_cost_per_unit (the crafting recipe resolved down to raw resources such as sulfur, charcoal, metal
fragments and low grade fuel, per single unit; both null for loot-only explosives like MLRS rockets), batch
(units one craft makes: explosive ammo 2, mortar shells 2) and recipe_source (wiki = the wiki's own
crafting data, fallback = Rust's standard recipe where that data has none yet, e.g. rockets). targets is
every building piece with explosive data (slug, name, grade, health), each with costs - for every
explosive that can damage it, required (how many destroy one piece), damage_per_unit and sulfur (null
for loot-only) - and cheapest_staple, the single staple explosive that destroys it for the least sulfur.
Damage from different explosives adds up, so a cheaper mix can be computed from damage_per_unit. Doors and
deployables are not covered yet. Cached for 24 hours.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| grade | No | Restrict `targets` to one building grade. |