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Rust's player count: live on Steam, every monthly peak since 2013, by region

get_player_count
Read-onlyIdempotent

Rust's player count: live on Steam, every monthly peak since 2013, by region. The data behind https://rust.wiki/player-count. live is Steam's own count of everyone running Rust at the last check (updated_at); months is every monthly peak since 2013 as [YYYY-MM, peak] (from SteamCharts' public record of Steam's numbers); record the all-time monthly peak; years each year's peak; this_month and same_month_last_year for comparison; breakdown / regions split the players on the servers rust.wiki polls by region and server type (null when the server poll has nothing). Server players are always fewer than Steam's figure: Steam also counts menus, queues and untracked servers.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "get_player_count"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive, closed-world behavior, so the description's added value is in provenance and caveats: data sourced from rust.wiki's poll and SteamCharts' record of Steam numbers, null values when the server poll is empty, and the explanation that Steam counts menus and queues so its figure always exceeds server players. That last note preempts a likely misreading of the numbers. It stops short of stating caching or refresh cadence, which is where a sibling (get_data_freshness) presumably lives.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with a one-line summary before the field-by-field explanation, and every clause maps to a returned key. It is dense but not padded, though the opening sentence largely repeats the title and the phrase 'Steam's numbers' recurs unnecessarily.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description carries the full burden of explaining the return shape, and it does so key by key: live/updated_at, months as [YYYY-MM, peak], record, years, this_month, same_month_last_year, breakdown/regions. Combined with the null-handling and data-source caveats, an agent has everything needed to interpret the response correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes no parameters, so the baseline is 4 and there is nothing for the description to disambiguate. No misleading hints about inputs are given.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific resource (Rust's player count) with explicit scope: live Steam count, monthly peaks since 2013, and a regional breakdown. The agent can tell this returns aggregate population statistics rather than per-player data, which separates it from siblings like get_player_stats or get_server_player_history.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the content ('for comparison', 'breakdown ... by region') but there is no explicit when-to-use or when-not-to-use guidance, and no named alternative for related questions such as per-player or per-server history. A reader must infer the boundary from the described payload.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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