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x402-minesweeper

Minesweeper: Generate minesweeper boards and reveal cells.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opNoOp to process
colNoCol to process
rowNoRow to process
colsNoCols to process
rowsNoRows to process
boardNoBoard to process
countNoCount to process
minesNoMines to process
widthNoWidth to process
actionNoAction to process
heightNoHeight to process

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

C2.5/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description bears the full disclosure burden but reveals only that two behaviors exist. It does not state whether the tool is stateless (board passed as input), how revealed cells are represented, whether revealing a mine ends the game, or what the response looks like. These are material unknowns for a game tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The single-sentence description is efficient, front-loads the primary purpose, and contains no filler words. However, 'appropriately sized' for an 11-parameter game tool with multiple operations demands operational detail, so this reads as under-specification rather than disciplined conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This tool has 11 string parameters, no enums, zero required fields, no output schema, and no annotations - maximum burden on the description. An 8-word description cannot carry that burden; the agent lacks valid op values, coordinate semantics, board format, and response expectations. Completely inadequate for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Although schema coverage is reported at 100%, every parameter description is a vacuous tautology ('Op to process', 'Col to process', 'Board to process') that adds zero meaning. The tool description itself explains none of the 11 parameters - not valid 'op' values, not the board serialization format, not coordinate conventions. The agent cannot construct a correct call from the available information.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States two specific operations - 'generate minesweeper boards' and 'reveal cells' - with a clear verb+resource pairing. The minesweeper identity clearly separates it from sibling game tools like x402-2048-move and x402-tictactoe-move. It stops short of a 5 because it never explains that 'op' selects between these two behaviors or what the full operation set is.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides no guidance on when to generate a board versus reveal a cell, no preconditions, and no mention of alternative game tools among the siblings. An agent must guess which operation fits a user request and which parameters belong to each. The sentence implies gameplay context but never states it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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