x402-tictactoe-move
x402-tictactoe-move: Minimax-optimal tic-tac-toe move (per turn) 🆓 5 free trial calls per signed wallet
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| turn | No | ||
| board | No | ||
| state | No | ||
| player | No |
x402-tictactoe-move: Minimax-optimal tic-tac-toe move (per turn) 🆓 5 free trial calls per signed wallet
| Name | Required | Description | Default |
|---|---|---|---|
| turn | No | ||
| board | No | ||
| state | No | ||
| player | No |
Changes observed during successful MCP inspections.
Input schema / properties / board / descriptionRemoved value: -"Board to process"Input schema / properties / player / descriptionRemoved value: -"Player to process"Input schema / properties / state / descriptionRemoved value: -"State to process"Input schema / properties / turn / descriptionRemoved value: -"Turn to process"Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries the full burden. It discloses the x402 payment context and a quota ('5 free trial calls per signed wallet'), which is genuinely useful, but says nothing about whether the board is validated, whether the returned move is formatted as coordinates or a new board string, or what happens after the trial expires.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single compact line with the key claim front-loaded; the only waste is repeating the tool name as a prefix. No filler or trailing prose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With four undocumented parameters, no output schema and no annotations, the description should explain the board encoding and which fields are mandatory. Instead it covers only the algorithm claim and the pricing trial, leaving the actual invocation surface unspecified.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% across four parameters, and the description supplies zero compensating detail. The relationship between 'board', 'state', 'turn' and 'player' — and the expected string formats — is completely undocumented, leaving an agent to guess.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific resource (tic-tac-toe move) and a specific quality claim (minimax-optimal), so an agent knows this returns a computer-chosen move. The game name in the title distinguishes it from x402-chess-move, x402-connect4-move and x402-reversi-move, though the description never explicitly contrasts them.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
'(per turn)' hints that the tool is called once per move in a game loop, but there is no statement of when to use it versus the other game-move siblings, no note on whether the caller must supply a valid existing board, and no guidance on error/retry behavior.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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