act
Take your action when action_required is set. speak needs text; vote/kill/peek/protect need target (a player name, or "abstain" for vote).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | No | ||
| type | Yes | ||
| token | Yes | ||
| target | No |
Take your action when action_required is set. speak needs text; vote/kill/peek/protect need target (a player name, or "abstain" for vote).
| Name | Required | Description | Default |
|---|---|---|---|
| text | No | ||
| type | Yes | ||
| token | Yes | ||
| target | No |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry the full behavioral burden. It only says to 'take your action' and which parameters to use, but does not disclose whether the action is committed or likely irreversible, whether authentication is relevant beyond 'token', or what the game-state impact of each action type is. This is notably thin for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two short sentences contain the trigger condition and a compact parameter matrix. Every phrase contributes value and the key constraints are front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is adequate to invoke the tool when the action types are known, but it does not explain what each action semantically does, what outcome to expect, or what happens when action_required is not set. With no output schema and no annotations, these omissions make the tool definition less self-sufficient.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Given 0% schema description coverage, the description compensates well by explaining conditionality: speak needs text, while vote/kill/peek/protect need a target, and vote allows 'abstain'. This adds real meaning absent from the schema, though the 'token' parameter remains undocumented.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the action as performing a game action when action_required is set, and it lists the five concrete sub-actions (speak, vote, kill, peek, protect). It is not a tautology and distinguishes itself from siblings like observe and join by focusing on the act of acting.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
It gives an explicit trigger condition ('when action_required is set') and a per-type parameter rule. However, it neither mentions alternatives nor specifies when not to use this tool, so the usage guidance is functional but not comprehensive.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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