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prepare_play

Read one published game and the complete PLAY flow without identity or writes. No moves are selected or executed.

Input Schema

NameRequiredDescriptionDefault
slugNo
campaignNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full behavioral burden and does meaningful work: it declares the operation is read-only, needs no identity, performs no writes, and selects/executes no moves. That is strong disclosure, though it says nothing about what is returned or any rate/consistency behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tight sentences with no filler, and the read-only framing is front-loaded. It is appropriately sized, though the second sentence largely restates the first's read-only claim from a different angle.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter read tool with no output schema and no parameter documentation, the description covers intent and safety but omits what slug/campaign must contain and what the read yields. It is adequate but leaves clear gaps an agent must guess around.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% and neither 'slug' nor 'campaign' is described anywhere. The phrase 'one published game' loosely hints that slug identifies a game, but the meaning of campaign and the relationship between the two parameters is left entirely unexplained, so the description fails to compensate for the schema gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource ('Read one published game and the complete PLAY flow') and clarifies the non-mutating scope. It doesn't explicitly name a sibling (e.g. start_play or prepare_create), but 'without identity or writes' and 'No moves are selected or executed' distinguish it from action-executing siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It implies the usage context (a read-only look at the PLAY flow before committing to anything), which an agent can infer as a preflight/preparation step. However, it never names when to prefer this over start_play, play_state, or prepare_create, and gives no prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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