App Store / Google Play / Steam Developer Take-Home Calculator
app_store_developer_feesWhat your app or game actually nets after Apple’s, Google’s, or Valve’s cut — including the 30 Jun 2026 Google Play restructure no AI model has memorized. Computes a developer’s real take-home on the App Store, Google Play, or Steam. General AI gets this wrong three ways. First, Google Play restructured its US/UK/EEA fees on 30 June 2026 — a 10%+5% / 25%+5% matrix keyed to when the user installed your app — which post-dates every model’s training data. Second, all three platforms have a “$1M tier” that works completely differently: Apple’s Small Business Program is opt-in with a prior-calendar-year eligibility test and a mid-year cliff; Google’s 15% bracket is automatic and marginal per calendar year; Steam’s tiers are marginal on per-app LIFETIME gross — models conflate the three into “15% under $1M”. Third, Apple’s EU (DMA) and US (external purchase links) fee situations are under active litigation, where a confident stale answer is the worst answer of all. This tool computes the exact net from the current schedules.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| appleSbp | No | Apple Small Business Program Apple only. Unlike Google’s automatic bracket, SBP is OPT-IN, and eligibility is tested on your PRIOR calendar year’s post-commission proceeds (≤ $1M). Crossing $1M proceeds mid-year flips future sales that year to 30% — a cliff, not a marginal bracket. | yes |
| platform | No | Platform The three stores’ fee structures are not variations on one formula — they are structurally different. This decides everything below. | apple |
| revenueType | No | Revenue type Apple and Google Play only — ignored for Steam. Apple drops any subscription to 15% after the subscriber’s first paid year; Google prices subscriptions on a separate (flat) schedule from one-time purchases. | oneTime |
| googleCohort | No | Install cohort (US/UK/EEA) Google US/UK/EEA, non-subscription revenue only. New installs pay 10%+5% on the first $1M/yr then 25%+5%; existing installs pay a flat 20%+5%. Real revenue is usually a mix — run both to bracket your blend. | newInstalls |
| googleRegion | No | Google Play buyer region Google Play only. Google restructured US/UK/EEA fees effective 30 June 2026 — a service fee plus a separate 5% billing fee, keyed to when the user installed your app. Rest-of-world keeps the classic 15%-to-$1M / 30% schedule. | row |
| annualRevenue | No | Gross revenue ($) Gross annual consumer spend, before the store’s cut. STEAM IS DIFFERENT: enter this app’s LIFETIME gross, not annual — Steam’s tiers are marginal on per-app lifetime revenue, so where you sit depends on everything the app has ever earned. |