Open a library sprite in the editor
open_sprite_in_editorOpen a sprite from the user's SpriteForge library in the pixel editor for hand-editing (inline where the app shows interactive cards, otherwise via the returned edit link). Edits save to the edit session, not straight to the library: when the user is done, call save_to_library with the session_id to update the library copy (its previous version is kept in the sprite's history).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_id | Yes |