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Load an edit session into the editor card

load_art
Read-only

Loads an edit session's sprite into the SpriteForge editor card. Only the card calls it.

Input Schema

NameRequiredDescriptionDefault
session_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and openWorldHint=false, so the safety profile is covered. The description adds the useful internal-caller constraint, but it does not say what loading actually does (editor state mutation, what is returned or surfaced to the user), which is relevant for a UI-card operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences with zero padding, and the core action is front-loaded. Nothing is wasted, though the second sentence could have carried some of the missing usage/parameter detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter tool with no output schema, the description covers the action and caller restriction adequately, but leaves the caller unclear on what 'loading' produces and where a session_id comes from. An agent outside the card flow would not know whether calling this has any visible effect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% for the single parameter session_id, and the description adds nothing about what an edit session is, how its id is obtained, or whether it must be an active session. With no schema text to fall back on, this gap is not compensated.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb+resource: loads a sprite from an edit session into the SpriteForge editor card. It is reasonably distinguishable from siblings like open_sprite_in_editor or open_full_editor via the 'editor card' framing, but it never explicitly contrasts with those siblings, so an agent must infer the boundary.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

"Only the card calls it" is a meaningful restriction telling the agent this is internal/UI-driven rather than a general entry point, but it gives no positive condition for when an agent should invoke it and no routing to alternatives such as open_sprite_in_editor.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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