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SpriteForge Editor

Open the full SpriteForge editor

open_full_editor

Opens a sprite in SpriteForge's full pixel editor - layers, selection and move, line/rectangle/ellipse, mirror painting, brush sizes, animation frames with onion skin and playback, palette tools - as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. One source at most: session_id (an edit session that's already open, or an edit link), png_base64 (an existing PNG), art (palette + index grid), or none for a blank width x height canvas. Max 128x128 pixels and 256 colours. The user's edits save to the edit session.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
artNoPixel art in SpriteForge's format: palette = hex colours, grid = rows of palette indexes (-1 = transparent). Optional frames for an animation, each { grid } on the same palette.
nameNoSprite name, used as the download filename (letters, digits, _ and -).
widthNoBlank canvas width in pixels (default 32).
heightNoBlank canvas height in pixels (default 32).
paletteNoStarting palette for a blank canvas, as hex colours.
png_base64NoA PNG file, base64-encoded (a data: URL prefix is fine). Pixels under 50% alpha become transparent.
session_idNoAn edit session that's already open, or an edit link containing ?s=<id>.

Schema Changelog

Changes observed during successful MCP inspections.

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