Add an object to an existing R3 project — a cube, sphere, terrain, lighting, a physics body, and so on. Each factory builds a complete, correctly-wired object (mesh + geometry + material + colour, already connected), so you never assemble components by hand. Kept at once in the project's live copy: every R3 tab with the project open shows it now, no editor needed and nothing to save (r3_editor_create is the same tool). The answer says what was kept and its seq. "name" names what you make ("Leg front left" → entityRef leg_front_left): the primary component (a cube's Mesh, a light), unique in the project (a name already used gets _2); its geometry and material take it too (leg_front_left_geometry, leg_front_left_material). Name parts when you make them: renaming later is done in the R3 editor. "StudioLighting" lights a scene the way a photo studio does: one of R3's built-in HDR environments (studio, sunset, sky) as the scene's environment, so metal and glossy materials reflect, plus a key light. Use r3_factory_list to see the factories and their options.