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Render turntable stills

render_turntable

Render N evenly spaced orbit views of a revision in ONE job — catch problems a single angle hides. A temporary camera orbits the scene bounds at elevationDeg; pass targetObjectIds, targetNamePattern (e.g. "Watch_*"), or excludeNamePattern (e.g. "Studio_*" — the one that works when an assembly's parts share no prefix) to orbit and frame ONLY those objects (product shots: leaves floors/backdrops out of frame). excludeNamePattern only changes what the orbit FRAMES — excluded objects are still rendered and can still fill the frame; hideNamePattern is what removes them from the image. engine=preview_fast (Workbench, default) is near-instant but ignores materials and lights; lit_preview (EEVEE) honours them at ~10x less cost than cycles_cpu, which is the photoreal final. Each frame becomes a PNG artifact — view inline with scene_snapshot artifactId= from job_get artifacts. Returns a durable job handle and a bounded selection summary; the job retains the full resolved target list.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
viewsNoDeprecated alias for angles. Use angles for new calls; do not provide both fields.
widthNo
anglesNoCanonical orbit-view count (2-12). Defaults to 6 when neither angles nor the deprecated views alias is supplied; do not pass both.
engineNopreview_fast
heightNo
samplesNo
projectIdYesStable project ID returned by project_create or projects_list.
revisionIdNo"HEAD" (default) uses the project's current headHEAD
elevationDegNo
hideObjectIdsNo
idempotencyKeyYesStable caller-chosen key for safe retries of this same request.
hideNamePatternNoHIDES matching objects from every frame of this turntable (no revision, nothing to undo). This is not the framing filter: hiding the subject renders empty frames, and the job is refused if it would hide everything being orbited.
targetObjectIdsNo
targetNamePatternNo
excludeNamePatternNoDrop matches from what the orbit FRAMES, e.g. "Studio_*". The excluded objects are STILL RENDERED and can still appear — this only changes the bounds the camera is fitted to. Use hideNamePattern to take them out of the image.
transparentBackgroundNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.5/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description richly discloses behavior beyond annotations: the job runs as a single batch, uses a temporary orbiting camera, writes PNG artifacts, returns a durable job handle, and keeps the full resolved target list. It also clarifies subtle selection behavior such as excludeNamePattern affecting framing only while hideNamePattern removes objects from the image. This is far beyond what the sparse annotations convey.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but every sentence earns its place: purpose, camera behavior, targeting semantics, engine selection, artifact workflow, and return behavior. It is front-loaded with the primary purpose, uses concrete examples, and avoids filler or redundant restatements of schema fields.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a high-complexity tool with 16 parameters, no output schema, and several sibling rendering tools, the description is remarkably complete. It explains what the call returns, how to view artifacts via scene_snapshot, how filtering works, and engine trade-offs, leaving no major operational gap for an agent choosing and invoking the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With schema description coverage at only 44%, the description compensates by explaining the most semantically tricky parameters: targetObjectIds/targetNamePattern/excludeNamePattern/hideNamePattern distinctions, engine trade-offs, and angles/views aliasing. It does not add meaning for width, height, samples, or transparentBackground, but those are less ambiguous and partially inferable from names and defaults.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Render N evenly spaced orbit views of a revision in ONE job'. This clearly distinguishes turntable stills from render_animation or generic render_create, and the 'catch problems a single angle hides' rationale gives the agent an immediate sense of its purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives useful context like product-shot framing and engine trade-offs, but it never explicitly says when to choose render_turntable over sibling tools such as render_animation or render_create. There is no when-not-to-use guidance or explicit alternative routing, so usage is mostly implied rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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