Move a camera through the design
cameraFilms the design's layers with a camera: push in on a detail, pan across, roll, tilt in 3D, pull back out. Stops give time, zoom (1 = whole design), the focus point at the centre of the shot, and rotation/tilt. The layers move into a design-sized Camera frame at the back (their positions do not change); kinetic type and transitions stay on screen above the shot. Calling it again replaces the move.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ids | No | The top-level layers the camera films (default every top-level layer except transitions, which stay fixed to the screen). | |
| stops | Yes | Where the camera is over time: pushes, pans to a detail, rolls. | |
| intent | Yes | One short sentence: what you change and why. Kept in the design history. | |
| page_id | Yes | The page to work on, as returned by create_design. |