Read a game’s rules
arcade_rulesRead the section for one game from the public AI playbook.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes |
arcade_rulesRead the section for one game from the public AI playbook.
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes |
Changes observed during successful MCP inspections.
Input schema / properties / game / enumPrevious value: -[
- "signal-hunter",
- "circuit-garden",
- "protocol-duel",
- "crate-current",
- "bloom-shift",
- "tidal-atlas"
-]New value: +[
+ "signal-hunter",
+ "circuit-garden",
+ "protocol-duel",
+ "crate-current",
+ "bloom-shift",
+ "tidal-atlas",
+ "orrery-of-echoes"
+]Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true and openWorldHint=false, so safety is covered. The description adds only that the content is public and scoped to a single game; it says nothing about caching, staleness, or return size, so it neither contradicts nor enriches the annotations much.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single compact sentence with the action front-loaded. Nothing is padded, though the vague 'public AI playbook' phrasing costs a bit of clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple read-only lookup with one enum parameter this is close to sufficient, but with no output schema the description should at least indicate what the returned 'section' contains. The ambiguity with arcade_read_game is left unresolved.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There is one enum parameter with 0% schema description coverage, so the schema lists valid values but explains nothing. The description's phrase 'one game' hints that the parameter is a single selector, but it adds no meaning about what a game identifier represents beyond the self-explanatory enum labels.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The verb 'Read' and object 'the section for one game' identify a retrieval operation, but the resource is described obliquely as 'the public AI playbook' rather than as game rules. The sibling arcade_read_game and arcade_games exist, and nothing in the description distinguishes this tool from them, leaving an agent to guess.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No when-to-use guidance is given. It does not say when to pick this over arcade_read_game (a very close sibling) or arcade_games, nor whether it is a prerequisite before arcade_start_game or arcade_make_move.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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