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ThingsPool

paint_faces

Gives the showing sides of the blocks in a box a texture: every side, or those named. The room's floor is layer -1's up side, its ceiling layer 16's down side.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
rowsYes[from, to], or [one]
sidesNo
layersYes[from, to], or [one]
columnsYes[from, to], or [one]
textureYesA name or number from textures

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false and destructiveHint=false, so the agent knows this writes but does not destroy. The description adds genuine domain context (layer -1 up = floor, layer 16 down = ceiling) beyond the annotations. It does not state whether existing textures are overwritten or whether permissions are required, leaving a gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no filler, with the operation front-loaded before the layer convention. The phrasing is somewhat idiosyncratic ("showing sides") but every sentence carries information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 5-param mutation tool with no output schema, the description covers purpose, scope of effect, and layer semantics reasonably. It omits mutation semantics such as overwrite behavior and what happens to faces not listed, which an agent invoking a write tool would benefit from knowing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 80%, but the two undocumented items (sides enum, and the default behavior when sides is omitted) are clarified by "every side, or those named." The description also assigns meaning to layer values (floor/ceiling), adding information the schema does not carry. This is above the baseline for high-coverage schemas.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource: applying a texture to "the showing sides of the blocks in a box." The transitive framing clearly distinguishes it from place_blocks/remove_blocks. However, it does not name or contrast against any sibling (e.g., face, textures, place_blocks), so it stops short of full differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use, when-not, or alternative is given. An agent cannot tell from the description whether to reach for paint_faces versus place_blocks or face. The floor/ceiling note implies a special-case convention but not usage selection guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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