Skip to main content
Glama

Batch Steam profiles

steam_batch
Read-onlyIdempotent

Up to 100 Steam profiles in one call. When you need several players, ALWAYS use this instead of per-player calls - one batch of 100 costs one request. Accepts any SteamID format as STRINGS - steamid64, STEAM_1:0:x, STEAM_0:0:x, [U:1:x], hex, steam:hex, a 32-bit account id or a /profiles/ link. Never send them as JSON numbers (a 17-digit number loses precision and points at another account) and note that vanity names are not supported here - resolve those with steam_identity first. Players unknown to the platform come back in not_found - fetch those with steam_profile. include can add FACEIT (one query for the batch) and Steam bans (one upstream call for the batch) - the cheapest way to review a full match roster.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idsYessteamid64 list, max 100 - prefer one batch over per-player calls
includeNoextra blocks per player: faceit level/ELO, Steam ban status

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare readOnlyHint, openWorldHint, idempotentHint, destructiveHint=false, which are consistent with a read-only batch query. The description adds context beyond annotations: it notes that unknown players appear in not_found, that IDs must be strings (not numbers to avoid precision loss), and that include fetches FACEIT and bans with one call per batch. These are valuable behavioral details not in annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single paragraph of about 5 sentences, front-loading the key efficiency benefit. Every sentence adds value—no fluff. Could be slightly more structured (e.g., bullet points for ID formats), but still concise and informative given the tool's complexity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the input schema covers 100% of parameters, 2 simple params, no output schema, and no nested objects, the description is largely complete. It covers usage boundaries (max 100, format rules, exclusion of vanity), behavior for unknown players, and extra include options. Minor gap: no explicit mention of return format or error behavior, but the schema-less output is acceptable here due to complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Despite 100% schema coverage, the description adds significant meaning: it lists all accepted SteamID formats, warns about numeric precision, and explains that not_found indicates unknown players. It also clarifies that `include` adds FACEIT and bans via a single batch call. This exceeds what the schema's brief descriptions provide.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Up to 100 Steam profiles in one call' and emphasizes batch efficiency, which distinguishes it from sibling tools like steam_profile (single player). It uses a specific verb+resource combination and highlights the cost benefit.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly advises to always use this tool over per-player calls for multiple players, explains the cost advantage, and warns that vanity names are not supported (delegate to steam_identity). However, it does not explicitly state when NOT to use it (e.g., if only one player is needed, steam_profile may be simpler).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

TDQS

A4.4/5.0
Disambiguation4/5

Tools are mostly distinct: steam_identity for ID resolution, steam_bans for bans, steam_faceit for FACEIT, steam_friends for friends, steam_batch for bulk, steam_compare for comparison. Minor overlap exists between steam_profile and steam_summary, but descriptions clarify steam_profile is the raw/cheapest summary while steam_summary is a richer overview with includes.

Naming Consistency5/5

All tool names follow a consistent steam_<noun> pattern in lowercase snake_case. The prefix clearly groups them under the Steam domain, and each noun reflects the specific data type or operation, making the naming predictable and readable.

Tool Count5/5

With 8 tools, the server is well-scoped for a Steam data API. Each tool covers a distinct aspect (identity, bans, profile, friends, FACEIT, batch, compare), and none feel redundant or unnecessary. The count is within the ideal 3-15 range.

Completeness4/5

The toolset covers core player data needs: identity resolution, profile summaries, bans, friends, FACEIT, batch lookups, and comparison. Minor gaps exist (e.g., no direct game/playtime data), but for the apparent purpose of player review and cheating reports, the coverage is solid.

Resources