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Play Memory Game

play_memory_game
Read-only

Start a memory card-matching game as a study break. Options: grid size (4x4, 6x6, 8x8) and theme. Tracks moves, time and best score.

Input Schema

NameRequiredDescriptionDefault
difficultyNoGame difficulty level (easy, medium, hard)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, and openWorldHint=false, so the safety profile is covered. The description adds useful behavioral context that it tracks moves, time, and best score, but does not explain what starting a game returns or whether state persists across calls.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences, front-loaded with the action and context. The option list is wasted space because those options do not exist, but overall the description is tight and easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-optional-param tool with annotations and no output schema, the description covers the core action. However, the parameter mismatch (grid/theme vs. difficulty) and lack of return-value context leave a notable gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% for the single 'difficulty' enum, so baseline would be 3, but the description instead describes grid size and theme options that are not parameters at all and never mentions difficulty. This actively misleads an agent about what can be configured.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Start a memory card-matching game') and adds context ('as a study break'). However, it names options (grid size 4x4/6x6/8x8 and theme) that do not exist anywhere in the schema, which slightly muddies what the tool actually starts.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'as a study break' implies when to use it, but there is no explicit guidance on when to choose this over sibling games like play_chess or play_snake, nor any exclusions. Usage is implied rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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