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Play Chess

play_chess
Read-only

Start a chess game against an AI opponent as a study break. Options: difficulty (beginner 800, intermediate 1200, advanced 1600, master 2000 Elo), player_color (white/black/random), time_control (blitz/rapid/classical/unlimited), opening_query (optional, e.g. 'sicilian dragon', 'italian game') with variation (optional). Includes move validation, opening descriptions and post-game analysis.

Input Schema

NameRequiredDescriptionDefault
variationNoSpecific variation of the opening (optional)
difficultyNoAI difficulty level: beginner (800 ELO), intermediate (1200 ELO), advanced (1600 ELO), master (2000 ELO)
player_colorNoPlayer's color choice (white, black, random)
time_controlNoTime control format (blitz, rapid, classical, unlimited)
opening_queryNoNatural language opening query (e.g., 'spanish defence', 'sicilian dragon')

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, and openWorldHint=false, covering safety. The description adds that the tool includes move validation, opening descriptions, and post-game analysis, but does not explain the return format or interaction model. Moderate added value.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single front-loaded sentence with a compact option list. Slightly long but every clause serves to list options or included features.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the rich schema and safety annotations, the description covers configuration and included features. It omits return values, but for a game-start tool the key aspects are covered.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so all parameters are fully documented. The description repeats the enum options and examples already present in the schema, adding no new semantic meaning beyond what structured fields provide.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('start') and resource ('chess game against an AI opponent'), and distinguishes itself from other game siblings by game type. The 'as a study break' framing adds context without ambiguity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides an implied usage context ('as a study break') but does not name alternatives or exclusions (e.g., when to choose play_snake or play_memory_game instead). Guidance is present but minimal.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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