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faceit_user_skills

Read-only

Get FACEIT player skills for up to 10 users in one game. Returns competitive skill entries for a bounded batch of up to 10 players in one game: Elo value, skill level, ranked match count, latest Elo delta, current win streak and the professional-player flag, plus the upstream skill expiration timestamp. Duplicate ids are collapsed and unknown users are omitted, so the entries list can be shorter than the request and is a valid empty result when no player has skill data. The upstream requires exactly one game per request and returns entries in its own order.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "user_ids": "<user_ids>",
      "game": "<game>"
    },
    "name": "faceit_user_skills"
  }
}

Input Schema

NameRequiredDescriptionDefault
gameYesRequired game slug from faceit-games.
user_idsYesRequired FACEIT user UUIDs; repeat the parameter for up to 10 users.

Output Schema

NameRequiredDescriptionDefault
dataYesThe tool result payload (shape varies per tool; see each tool's docs resource).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.3/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Goes well beyond the readOnlyHint/openWorldHint annotations: it discloses that duplicate ids are collapsed, unknown users are omitted, the result list may be shorter than the request, an empty list is a valid result, and the upstream enforces exactly one game per request. It also notes entries come back in upstream order, which matters for consumers.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the core action and generally tight, but the second clause ('Returns competitive skill entries for a bounded batch of up to 10 players in one game') largely restates the opening sentence, and the field enumeration duplicates what the output schema already covers.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 2-parameter read tool with full schema coverage, annotations, and an output schema, this is close to complete. The one small inefficiency is enumerating return fields that the output schema already defines, though the edge-case semantics (empty result, dedupe, ordering) are genuinely necessary.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, and the description earns an extra point by stating the 'exactly one game per request' upstream constraint and the duplicate-collapsing behavior of user_ids — semantics that the schema alone does not convey.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Get FACEIT player skills'), plus the boundary ('up to 10 users in one game'), which immediately separates it from the sibling faceit_banlist/championship/clip tools that deal with other resources.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The batching constraints imply usage (batch up to 10 ids, exactly one game slug), but there is no explicit when-to-use or when-not guidance and no named alternative for single-player or cross-game lookups. Guidance is implied rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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