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faceit_games

Read-only

Get FACEIT game slugs confirmed by the live map oracle. Returns the pinned game taxonomy: the slugs whose map configuration answered with real maps on the verification date. The upstream exposes no anonymous games catalogue, so this list is pinned and marked not complete rather than being a claimed complete catalogue. Every other FACEIT route validates its game parameter against this set.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "faceit_games"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Output Schema

NameRequiredDescriptionDefault
dataYesThe tool result payload (shape varies per tool; see each tool's docs resource).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Goes well beyond the readOnly/openWorld annotations by disclosing provenance (answers from the live map oracle on a verification date) and an important caveat that the list is pinned and not a complete catalogue because upstream exposes no anonymous games endpoint. This prevents an agent from mistaking absence of a slug for non-existence.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Four sentences, front-loaded with the core action and followed by provenance and caveats; each sentence carries distinct information, though the phrasing of the 'pinned' explanation is slightly repetitive.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present there is no need to describe return values, and the description supplies exactly the missing context an agent needs: what the set represents, why it may be incomplete, and how it relates to other FACEIT routes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate; the baseline for a no-param schema applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Get FACEIT game slugs') and scopes it precisely to the set verified by the live map oracle, making it distinguishable from siblings like faceit_game_modes or other providers' games catalogues.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explains why an agent would call it ('Every other FACEIT route validates its game parameter against this set'), which is effectively an implicit when-to-use rule for discovering valid slugs. It does not name an explicit alternative or state a when-not, so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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